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Community
General Tabletop Discussion
*Pathfinder & Starfinder
*Why* full round metamagic for socerers?
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<blockquote data-quote="SlagMortar" data-source="post: 3236344" data-attributes="member: 24821"><p>Before this devolves into a sorcerer vs wizard thread (or maybe that only happens on the WoTC boards? one can hope), I think the answers proposed are in line with the designer's reasons for making spontaneous metamagic take a full round.</p><p></p><p>The power of prepared casters has a lot to do with playstyle. If your playstyle is such that spontaenous casters with their current limitations are more powerful than prepared casters then it is a necessary restriction. If your playstyle has prepared casters dominating, then maybe try lifting the restrictions or do something to limit the prepared casters, or leave it alone if you like it that way. If the average adventuring day consists of one or two big combats with fairly well known opponents then prepared casting has almost no disadvantages. If the average adventuring day consists of four or more combats with one or two against unforeseeable enemies, then spontaenous casting looks very potent compared to prepared casting.</p><p></p><p>The most often overlooked weakness of prepared casters in my opinion is how they lose options during the 3rd, 4th, 5th ... combats of the day. Spontaneous casters really shine when even though they have used 2/3rds of their spell slots they still have access to every spell and metamagic combo on their list.</p><p></p><p>In the end, I've seen prepared casting be more powerful than spontaneous casting as the more likely scenario, especially as I think the magic item and pretige class support for wizards greatly outshines that for sorcerers. The pain of the spontaneous caster is felt most acutely at 3rd level where the specialist wizard has 4 first level spells and 3 second level spells per day while the sorcerer has 6 first level spells per day, and the sorcerer only has 3 1st level spells to choose from.</p></blockquote><p></p>
[QUOTE="SlagMortar, post: 3236344, member: 24821"] Before this devolves into a sorcerer vs wizard thread (or maybe that only happens on the WoTC boards? one can hope), I think the answers proposed are in line with the designer's reasons for making spontaneous metamagic take a full round. The power of prepared casters has a lot to do with playstyle. If your playstyle is such that spontaenous casters with their current limitations are more powerful than prepared casters then it is a necessary restriction. If your playstyle has prepared casters dominating, then maybe try lifting the restrictions or do something to limit the prepared casters, or leave it alone if you like it that way. If the average adventuring day consists of one or two big combats with fairly well known opponents then prepared casting has almost no disadvantages. If the average adventuring day consists of four or more combats with one or two against unforeseeable enemies, then spontaenous casting looks very potent compared to prepared casting. The most often overlooked weakness of prepared casters in my opinion is how they lose options during the 3rd, 4th, 5th ... combats of the day. Spontaneous casters really shine when even though they have used 2/3rds of their spell slots they still have access to every spell and metamagic combo on their list. In the end, I've seen prepared casting be more powerful than spontaneous casting as the more likely scenario, especially as I think the magic item and pretige class support for wizards greatly outshines that for sorcerers. The pain of the spontaneous caster is felt most acutely at 3rd level where the specialist wizard has 4 first level spells and 3 second level spells per day while the sorcerer has 6 first level spells per day, and the sorcerer only has 3 1st level spells to choose from. [/QUOTE]
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Community
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*Why* full round metamagic for socerers?
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