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General Tabletop Discussion
*Pathfinder & Starfinder
*Why* full round metamagic for socerers?
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<blockquote data-quote="Li Shenron" data-source="post: 3237606" data-attributes="member: 1465"><p>That this penalty is *necessary* for balance is an illusion.</p><p></p><p>In fact, we are all just used to the idea that Sorcerer HAVE to get this penalty, but truth is that IF this penalty never existed we would be used to the idea that the Sorcerer would be balanced anyway.</p><p></p><p>IMHO this is what might have happened during 3e design:</p><p>- the 3e designers were a little afraid of introducing a spellcaster who can dodge the D&D traditional preparation rules, and looked for some penalties to compensate: they came up with (1) limited spell knowledge and (2) one spell level delay.</p><p>- later, they designed metamagic, and perhaps thought that this was going to give an extra advantage to the Sorcerer, and probably came up with the full-round casting time to give a little more compensation</p><p></p><p>In practice, the full-round casting time is not a huge penalty. It can make the difference in several situations, but it's not nearly as big as the (1) and (2) penalties...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3237606, member: 1465"] That this penalty is *necessary* for balance is an illusion. In fact, we are all just used to the idea that Sorcerer HAVE to get this penalty, but truth is that IF this penalty never existed we would be used to the idea that the Sorcerer would be balanced anyway. IMHO this is what might have happened during 3e design: - the 3e designers were a little afraid of introducing a spellcaster who can dodge the D&D traditional preparation rules, and looked for some penalties to compensate: they came up with (1) limited spell knowledge and (2) one spell level delay. - later, they designed metamagic, and perhaps thought that this was going to give an extra advantage to the Sorcerer, and probably came up with the full-round casting time to give a little more compensation In practice, the full-round casting time is not a huge penalty. It can make the difference in several situations, but it's not nearly as big as the (1) and (2) penalties... [/QUOTE]
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*Why* full round metamagic for socerers?
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