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General Tabletop Discussion
*Pathfinder & Starfinder
*Why* full round metamagic for socerers?
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<blockquote data-quote="Vuron" data-source="post: 3238074" data-attributes="member: 14"><p>While 3.0 haste and quickened spells were playable they had a definite tendency of having the spellcasters leave the nonspellcasting characters in the dust at mid to high levels. Given the obvious goal towards intra-party balance across all levels of play it stands to reason that the significant power increase of haste and quickened metamagic needed to be addressed in 3.5.</p><p></p><p>You might have issue with how far the changes went (sorcerers were nerfed in 3.5) but the balance between party members and between high level spellcasters was largely addressed.</p><p></p><p>Further given the ability to trade in your familiar for the ability to cast spontaneous metamagic as a standard action 3/day pretty much addresses most concerns I think many sorcerer fans had with the full round metamagic rule.</p></blockquote><p></p>
[QUOTE="Vuron, post: 3238074, member: 14"] While 3.0 haste and quickened spells were playable they had a definite tendency of having the spellcasters leave the nonspellcasting characters in the dust at mid to high levels. Given the obvious goal towards intra-party balance across all levels of play it stands to reason that the significant power increase of haste and quickened metamagic needed to be addressed in 3.5. You might have issue with how far the changes went (sorcerers were nerfed in 3.5) but the balance between party members and between high level spellcasters was largely addressed. Further given the ability to trade in your familiar for the ability to cast spontaneous metamagic as a standard action 3/day pretty much addresses most concerns I think many sorcerer fans had with the full round metamagic rule. [/QUOTE]
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Community
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*Pathfinder & Starfinder
*Why* full round metamagic for socerers?
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