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Why Games Workshop is not a good business
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<blockquote data-quote="korjik" data-source="post: 5869397" data-attributes="member: 56755"><p>I have to wonder if there isnt a rather massive difference in corporate culture between the US and UK branches of GW. Specific examples below:</p><p></p><p></p><p></p><p>I dont disagree with anything so far, but I will point out that a lack of profit <em>does</em> make it a bad company</p><p>'(B)rainwashingly so'? Are Apple customers brainwashed cause they like Apple? This smacks of personal bias.</p><p></p><p>Also, quite alot of products are updated regularly. The computer I am using is now nearly 3 editions behind the current sale product.</p><p>Without proof this also smacks as bias. Without knowing the whole cost all you have is an unsupported assertion. Thing is, even if they do have a 20 to 1 sale to production cost difference, so what? The market demand obviously supports the cost .</p><p>This is where I really start to wonder about culture differences. The GW stores I have been in here in Houston have all been fairly large reasonable well kept and run by people who were personable and knowledgeable about the games. Yeah, they did want to sell more product, but so does every other person in retail on the planet. My experience was that the employees were quite willing to discuss the hobby when business was slow, and they certainly werent high pressure salesmen.</p><p>Go into an Apple store and ask for a Droid or Windows 8</p><p>I have though a bit on the lack of FFG product in GW stores. Here in Houston, at the very least, I dont think that the GW stores are all that profitable. Even with relatively low pay and rent, I estimate that $3000 dollars a week in sales is needed to break even. That may not sound like much, but that would have to be nearly all friday and saturday sales, and for a small game store, that is actually quite a bit of sales.</p><p></p><p>My point here is that the FFG line of books may be a decent seller, so I also wonder why they arent sold in the GW store, but I think there would be very low demand for miniatures, and I doubt that they could show any profit on the minis. That would be a bit of unpreforming shelf space in a small store that probably is pretty close to the edge in the first place.</p><p>That is called retail sales. You dont sell Windows in an Apple store, you dont sell Chevys on a Ford lot. You do try to sell a bell or a whistle tho.</p><p>'Spotty kids'? That isnt American idiom. I assume it is a somewhat maladjusted teen? </p><p></p><p>If that is correct, then I have to agree that not going to a store cause of some teens is stupid. My personal view is that older players should be teaching good sportsmanship to the teens, to make them good gamers later on.</p><p></p><p>It is also another difference between what you see and what I do. Other than the single store worker having to be distracted running the store, I have seen the employees try to engage the players in the store as much as possible. The employees I have seen were not sleazy in any way either. A few of the players were, but not the employees.</p><p>It isnt profit if it is given back to the consumer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously tho, have you seen the price of gasoline, or food? Costs go up. I am old enough to remember 25 cent candy bars that are a dollar today. Try buying GW products here in the 'States, where the weak dollar has shot the prices up a bit more than just inflation.</p><p>GW tells you how you should paint your minis?</p><p>GW converted to GW only quite a while ago. Most of those 'spotty kids' you mention werent even alive then.</p><p>GW worrys about GW gaming and GW players. They put out some very high quality product within that limitation. They have been the trendsetter in minis for most of two decades. I dont know what you are expecting from GW. What 'loyalty' are you expecting? How can you say 'without innovation'? have you compared minis from the early 90s to todays? Have you compared the early plastics with todays? </p><p>What 'good work' do you think they can do? The stores Here in Houston are pretty good game stores, generally run by fairly good employees. What more should thay do?</p></blockquote><p></p>
[QUOTE="korjik, post: 5869397, member: 56755"] I have to wonder if there isnt a rather massive difference in corporate culture between the US and UK branches of GW. Specific examples below: I dont disagree with anything so far, but I will point out that a lack of profit [I]does[/I] make it a bad company '(B)rainwashingly so'? Are Apple customers brainwashed cause they like Apple? This smacks of personal bias. Also, quite alot of products are updated regularly. The computer I am using is now nearly 3 editions behind the current sale product. Without proof this also smacks as bias. Without knowing the whole cost all you have is an unsupported assertion. Thing is, even if they do have a 20 to 1 sale to production cost difference, so what? The market demand obviously supports the cost . This is where I really start to wonder about culture differences. The GW stores I have been in here in Houston have all been fairly large reasonable well kept and run by people who were personable and knowledgeable about the games. Yeah, they did want to sell more product, but so does every other person in retail on the planet. My experience was that the employees were quite willing to discuss the hobby when business was slow, and they certainly werent high pressure salesmen. Go into an Apple store and ask for a Droid or Windows 8 I have though a bit on the lack of FFG product in GW stores. Here in Houston, at the very least, I dont think that the GW stores are all that profitable. Even with relatively low pay and rent, I estimate that $3000 dollars a week in sales is needed to break even. That may not sound like much, but that would have to be nearly all friday and saturday sales, and for a small game store, that is actually quite a bit of sales. My point here is that the FFG line of books may be a decent seller, so I also wonder why they arent sold in the GW store, but I think there would be very low demand for miniatures, and I doubt that they could show any profit on the minis. That would be a bit of unpreforming shelf space in a small store that probably is pretty close to the edge in the first place. That is called retail sales. You dont sell Windows in an Apple store, you dont sell Chevys on a Ford lot. You do try to sell a bell or a whistle tho. 'Spotty kids'? That isnt American idiom. I assume it is a somewhat maladjusted teen? If that is correct, then I have to agree that not going to a store cause of some teens is stupid. My personal view is that older players should be teaching good sportsmanship to the teens, to make them good gamers later on. It is also another difference between what you see and what I do. Other than the single store worker having to be distracted running the store, I have seen the employees try to engage the players in the store as much as possible. The employees I have seen were not sleazy in any way either. A few of the players were, but not the employees. It isnt profit if it is given back to the consumer :) Seriously tho, have you seen the price of gasoline, or food? Costs go up. I am old enough to remember 25 cent candy bars that are a dollar today. Try buying GW products here in the 'States, where the weak dollar has shot the prices up a bit more than just inflation. GW tells you how you should paint your minis? GW converted to GW only quite a while ago. Most of those 'spotty kids' you mention werent even alive then. GW worrys about GW gaming and GW players. They put out some very high quality product within that limitation. They have been the trendsetter in minis for most of two decades. I dont know what you are expecting from GW. What 'loyalty' are you expecting? How can you say 'without innovation'? have you compared minis from the early 90s to todays? Have you compared the early plastics with todays? What 'good work' do you think they can do? The stores Here in Houston are pretty good game stores, generally run by fairly good employees. What more should thay do? [/QUOTE]
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