Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Games Workshop is not a good business
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deset Gled" data-source="post: 5870621" data-attributes="member: 7808"><p>*What* you are saying is nothing but a badly substantiated opinion. You have offered very little in the way of a debate, thus, there is very little to try and refute. But I'll try.</p><p></p><p>Your starting premise is this:</p><p></p><p></p><p></p><p>You have not offered any evidence in your piece to claim GW fails to do this. Your actually failed immediately after this point because you completely and utterly failed to define GWs market. So, I'll do it for you: GW makes wargames, with a focus on miniatures. And they actually hold a darn good percentage of that market. They are not an RPG company, they are not a board game company, and they are not a media outlet. None of the rest of your article addresses failure of the company to expand in the wargames market. As a result, you have made no logical points to support your thesis. </p><p></p><p>It seems like most of your arguments about why GW is not a good company are focused on things they should be selling *other* than wargames. This is not only contrary to your starting point, but actually provides evidence to undermine your base assumption. </p><p></p><p>You see, the reason why GW manages to be successful (profit-wise) is that they are a vertical organization. GW manufactures their own minis, distributes them within their company, and sells through their own exclusive stores. They maximize profit by controlling the complete chain from production to consumer. Conversely, what you have described about expanding the target market and reaching a wider demographic is the business model of a horizontal organization. That is, they make a product that can be used by the largest possible audience, but must rely on an external network for sales and distribution. </p><p></p><p>You cannot simply state that horizontal growth is good and vertical growth is bad. Both have their pros an cons, but trying to claim one is right and one is wrong just shows a blatant misunderstanding of basic business concepts.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5870621, member: 7808"] *What* you are saying is nothing but a badly substantiated opinion. You have offered very little in the way of a debate, thus, there is very little to try and refute. But I'll try. Your starting premise is this: You have not offered any evidence in your piece to claim GW fails to do this. Your actually failed immediately after this point because you completely and utterly failed to define GWs market. So, I'll do it for you: GW makes wargames, with a focus on miniatures. And they actually hold a darn good percentage of that market. They are not an RPG company, they are not a board game company, and they are not a media outlet. None of the rest of your article addresses failure of the company to expand in the wargames market. As a result, you have made no logical points to support your thesis. It seems like most of your arguments about why GW is not a good company are focused on things they should be selling *other* than wargames. This is not only contrary to your starting point, but actually provides evidence to undermine your base assumption. You see, the reason why GW manages to be successful (profit-wise) is that they are a vertical organization. GW manufactures their own minis, distributes them within their company, and sells through their own exclusive stores. They maximize profit by controlling the complete chain from production to consumer. Conversely, what you have described about expanding the target market and reaching a wider demographic is the business model of a horizontal organization. That is, they make a product that can be used by the largest possible audience, but must rely on an external network for sales and distribution. You cannot simply state that horizontal growth is good and vertical growth is bad. Both have their pros an cons, but trying to claim one is right and one is wrong just shows a blatant misunderstanding of basic business concepts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Games Workshop is not a good business
Top