Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Gnomes Are Awesome (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9020529" data-attributes="member: 6801845"><p>In my campaign both goblins and gnomes originated from the same fey faerie folk. When the first of these folk found their way to Midgard (the prime material plane) they found themselves pulled in two directions. One decided to worship Maglubiyet and leaned into the cruel and malicious side of being a sneaky prankster. Gnomes decided to follow Garl Glittergold and embraced the joy and fun associated to their nature.</p><p></p><p>All gnomes were creative and inventive, some became rock gnomes who love to tinker and invent. Others hearkened back to their fey roots by embracing nature and subterfuge in the way of illusion. Oddly, while both types of gnomes have roughly equal population, many people have never seen a forest gnome community while rock gnome communities are infamous. It's not that people haven't stumbled across forest gnome towns, it's that they pass through or are subtly redirected without ever realizing it. </p><p></p><p>Meanwhile in rock gnome communities, the gnomes are often in competition with each other trying to earn the title of "Greatest Crafter" with inventions that are sometimes practical but other times lean a bit too much into pizzazz and excitement. People who enter a gnomish city often tell tales of their visit with equal amounts of joy mixed with moments of sheer abject terror akin to riding an extreme roller coaster.</p><p></p><p>As NPCs both types of gnomes tend to be sages and advisors, but present quite differently. Forest gnomes are calm and gentle, leading you in to a cozy room (watch your head if you're a tallfolk) to have some tea. They'll sit in a comfortable chair as they pull out a pipe and gently ask you how they may assist you. After listening with a furrowed brow, they'll raise their pipe and start blowing bubbles.</p><p></p><p>A rock gnome? If it's in a human community, you can often get exciting stories from children of the amazing toys and gizmos that get stern looks of consternation from the adults when they aren't secretly smiling at their own memories. The gnome's house will likely decorated with clocks that chime or roar, various devices that may or may not be functional, a clutter of half built and discarded but soon to be recycled objects everywhere. Oh, and tall folk, watch out for the automated flying cobweb remover in case you don't want a haircut.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9020529, member: 6801845"] In my campaign both goblins and gnomes originated from the same fey faerie folk. When the first of these folk found their way to Midgard (the prime material plane) they found themselves pulled in two directions. One decided to worship Maglubiyet and leaned into the cruel and malicious side of being a sneaky prankster. Gnomes decided to follow Garl Glittergold and embraced the joy and fun associated to their nature. All gnomes were creative and inventive, some became rock gnomes who love to tinker and invent. Others hearkened back to their fey roots by embracing nature and subterfuge in the way of illusion. Oddly, while both types of gnomes have roughly equal population, many people have never seen a forest gnome community while rock gnome communities are infamous. It's not that people haven't stumbled across forest gnome towns, it's that they pass through or are subtly redirected without ever realizing it. Meanwhile in rock gnome communities, the gnomes are often in competition with each other trying to earn the title of "Greatest Crafter" with inventions that are sometimes practical but other times lean a bit too much into pizzazz and excitement. People who enter a gnomish city often tell tales of their visit with equal amounts of joy mixed with moments of sheer abject terror akin to riding an extreme roller coaster. As NPCs both types of gnomes tend to be sages and advisors, but present quite differently. Forest gnomes are calm and gentle, leading you in to a cozy room (watch your head if you're a tallfolk) to have some tea. They'll sit in a comfortable chair as they pull out a pipe and gently ask you how they may assist you. After listening with a furrowed brow, they'll raise their pipe and start blowing bubbles. A rock gnome? If it's in a human community, you can often get exciting stories from children of the amazing toys and gizmos that get stern looks of consternation from the adults when they aren't secretly smiling at their own memories. The gnome's house will likely decorated with clocks that chime or roar, various devices that may or may not be functional, a clutter of half built and discarded but soon to be recycled objects everywhere. Oh, and tall folk, watch out for the automated flying cobweb remover in case you don't want a haircut. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Gnomes Are Awesome (+)
Top