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Why Good Players Do Not 14.25.
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<blockquote data-quote="TwoSix" data-source="post: 7000400" data-attributes="member: 205"><p>At least to my mind, that isn't the issue with any unbalanced option. (Although it can be for certain play styles.) The issue, to me, isn't balance between player A and player B. It's whether or not the potential option leads to distorted choices between character concept A and character concept B for any one player. Is Sharpshooter so strong that it's going to drive me to play an archer ranger, even though my initial concept leaned towards dual-wielding? Is Great Weapon Master so strong that my barbarian will use a greataxe instead of a battleaxe and shield? </p><p></p><p>That's obviously a decision every player will make for themselves, based on how they weight things like fidelity to concept, mechanical effectiveness, play style, party synergies, etc. I don't think there's a real right answer.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7000400, member: 205"] At least to my mind, that isn't the issue with any unbalanced option. (Although it can be for certain play styles.) The issue, to me, isn't balance between player A and player B. It's whether or not the potential option leads to distorted choices between character concept A and character concept B for any one player. Is Sharpshooter so strong that it's going to drive me to play an archer ranger, even though my initial concept leaned towards dual-wielding? Is Great Weapon Master so strong that my barbarian will use a greataxe instead of a battleaxe and shield? That's obviously a decision every player will make for themselves, based on how they weight things like fidelity to concept, mechanical effectiveness, play style, party synergies, etc. I don't think there's a real right answer. [/QUOTE]
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Why Good Players Do Not 14.25.
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