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Why Good Players Do Not 14.25.
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<blockquote data-quote="Bacon Bits" data-source="post: 7001610" data-attributes="member: 6777737"><p>Ok, let's break it down again.</p><p></p><p></p><p>Take our +11 attack bonus mundane against, say, AC 16: (4.5 + 5) * 0.80 = 7.6</p><p></p><p>Here's -5/+10: (4.5 + 5 + 10) * 0.55 = 10.725</p><p></p><p>+2 weapon: (4.5 + 5 + 2) * 0.90 = 10.35</p><p></p><p>+3 weapon: (4.5 + 5 + 3) * 0.95 = 11.875</p><p></p><p>So here -5/+10 it's a bit better than having +2 to attack and damage.</p><p></p><p></p><p></p><p>+11 vs AC 20:</p><p></p><p>Regular: (4.5 + 5) * 0.60 = 5.7</p><p></p><p>-5/+10: (4.5 + 5 + 10) * 0.35 = 6.825</p><p></p><p>+1 weapon: (4.5 + 5 + 1) * 0.65 = 6.825</p><p></p><p>Against high AC, it's exactly as good as having a +1 to attack and damage.</p><p></p><p></p><p></p><p>And for completeness, +11 vs AC 13:</p><p></p><p>Against AC 13: (4.5 + 5) * 0.95 = 9.025</p><p></p><p>Here's -5/+10: (4.5 + 5 + 10) * 0.80 = 15.6</p><p></p><p>+3 weapon: (4.5 + 5 + 3) * 0.95 = 11.875</p><p></p><p>Here, -5/+10 is significantly better than having +3 to attack and damage. This comparison is unfair because the AC is so low, but that's also the fault of the attack bonus being so high. AC 16 is actually the minimum where the +3 weapon's attack bonus gets it's full effect.</p><p></p><p></p><p>So:</p><p></p><ol> <li data-xf-list-type="ol">Almost all monsters in the Monster Manual have an AC of 20 or lower</li> <li data-xf-list-type="ol">It's very easy for a character with Archery Style to get a +11 mundane attack bonus by level 9 </li> <li data-xf-list-type="ol">A feat gives you, among other very good abilities, an optional -5/+10</li> <li data-xf-list-type="ol">The cost of a feat is an ASI</li> <li data-xf-list-type="ol">An ASI only gives you +2 to a stat, and ASIs are capped at 20</li> <li data-xf-list-type="ol">-5/+10 is at least as good as a +2 to a stat, will often be as good as +4 to a stat, and can even be better than +6 to a stat</li> </ol><p></p><p>So, with just Sharpshooter alone, at level 9 you get more out of just Sharpshooter's -5/+10 ability against virtually every opponent in the game than you would get from making your Dex 22, and in many cases it's as good as getting Dex 24. Sharpshooter is like making <em>+2 longbow</em> or +4 Dex a feat... except this one <em>stacks</em> with another magic weapon or isn't capped like your other ASIs.</p><p></p><p>Tell me again why people <em>shouldn't</em> find a problem with that?</p><p></p><p>If you get something <em>better</em> than +2 Dex <em>and</em> get several abilities on top of that, and if all you're paying is <em>at best</em> +2 Dex, exactly what is the cost you're paying for the feat? Sharpshooter is having your cake and eating it.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7001610, member: 6777737"] Ok, let's break it down again. Take our +11 attack bonus mundane against, say, AC 16: (4.5 + 5) * 0.80 = 7.6 Here's -5/+10: (4.5 + 5 + 10) * 0.55 = 10.725 +2 weapon: (4.5 + 5 + 2) * 0.90 = 10.35 +3 weapon: (4.5 + 5 + 3) * 0.95 = 11.875 So here -5/+10 it's a bit better than having +2 to attack and damage. +11 vs AC 20: Regular: (4.5 + 5) * 0.60 = 5.7 -5/+10: (4.5 + 5 + 10) * 0.35 = 6.825 +1 weapon: (4.5 + 5 + 1) * 0.65 = 6.825 Against high AC, it's exactly as good as having a +1 to attack and damage. And for completeness, +11 vs AC 13: Against AC 13: (4.5 + 5) * 0.95 = 9.025 Here's -5/+10: (4.5 + 5 + 10) * 0.80 = 15.6 +3 weapon: (4.5 + 5 + 3) * 0.95 = 11.875 Here, -5/+10 is significantly better than having +3 to attack and damage. This comparison is unfair because the AC is so low, but that's also the fault of the attack bonus being so high. AC 16 is actually the minimum where the +3 weapon's attack bonus gets it's full effect. So: [list=1] [*]Almost all monsters in the Monster Manual have an AC of 20 or lower [*]It's very easy for a character with Archery Style to get a +11 mundane attack bonus by level 9 [*]A feat gives you, among other very good abilities, an optional -5/+10 [*]The cost of a feat is an ASI [*]An ASI only gives you +2 to a stat, and ASIs are capped at 20 [*]-5/+10 is at least as good as a +2 to a stat, will often be as good as +4 to a stat, and can even be better than +6 to a stat [/list] So, with just Sharpshooter alone, at level 9 you get more out of just Sharpshooter's -5/+10 ability against virtually every opponent in the game than you would get from making your Dex 22, and in many cases it's as good as getting Dex 24. Sharpshooter is like making [I]+2 longbow[/I] or +4 Dex a feat... except this one [i]stacks[/i] with another magic weapon or isn't capped like your other ASIs. Tell me again why people [i]shouldn't[/i] find a problem with that? If you get something [I]better[/I] than +2 Dex [I]and[/I] get several abilities on top of that, and if all you're paying is [I]at best[/I] +2 Dex, exactly what is the cost you're paying for the feat? Sharpshooter is having your cake and eating it. [/QUOTE]
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