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General Tabletop Discussion
*Dungeons & Dragons
Why Good Players Should Not Play Champions
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<blockquote data-quote="MechaPilot" data-source="post: 6991959" data-attributes="member: 82779"><p>Was hoping someone would get it. Nice catch.</p><p></p><p></p><p></p><p></p><p>It's definitely a solid beat-stick subclass that deserves its place. And, if you are going for a kick-in-the-door style of play, it's a good option (though I could easily see a valid argument for a Bear Barbarian being as good, possibly even better, at surviving damage and dishing it out as a champion fighter). Plus, the champion fighter is a good introductory subclass for people who are new to the game.*</p><p></p><p>I would disagree with it working more well for what it's there for than the 4e fighter, if only because the 4e fighter was very sticky and very punishing to those who ignored it, and that's basically what it was there for. That said, if people were expecting the 4e fighter to be the same as the 3e fighter they were going to be surprised (either pleasantly or not, depending on preference). I'm just glad to see the 4e-style fighter come back in 5e with the knight subclass (although you really need the Martial Adept feat to solidify the 4e feel), since the champion fighter with ASIs (or the resilience feat multiple times) is basically the 2e fighter and the champion with feats is basically the 3e fighter.</p><p></p><p>*Not that the game is all that hard. I always describe how to play to new players as "tell me what you want your character to do, and I'll tell you how to roll for it (if a roll is needed)." That said, you have less record-keeping and less ability tracking with a champion fighter than you do with a wizard, so it can be a very good class/subclass for introducing new players to the game.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6991959, member: 82779"] Was hoping someone would get it. Nice catch. It's definitely a solid beat-stick subclass that deserves its place. And, if you are going for a kick-in-the-door style of play, it's a good option (though I could easily see a valid argument for a Bear Barbarian being as good, possibly even better, at surviving damage and dishing it out as a champion fighter). Plus, the champion fighter is a good introductory subclass for people who are new to the game.* I would disagree with it working more well for what it's there for than the 4e fighter, if only because the 4e fighter was very sticky and very punishing to those who ignored it, and that's basically what it was there for. That said, if people were expecting the 4e fighter to be the same as the 3e fighter they were going to be surprised (either pleasantly or not, depending on preference). I'm just glad to see the 4e-style fighter come back in 5e with the knight subclass (although you really need the Martial Adept feat to solidify the 4e feel), since the champion fighter with ASIs (or the resilience feat multiple times) is basically the 2e fighter and the champion with feats is basically the 3e fighter. *Not that the game is all that hard. I always describe how to play to new players as "tell me what you want your character to do, and I'll tell you how to roll for it (if a roll is needed)." That said, you have less record-keeping and less ability tracking with a champion fighter than you do with a wizard, so it can be a very good class/subclass for introducing new players to the game. [/QUOTE]
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Why Good Players Should Not Play Champions
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