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General Tabletop Discussion
*Dungeons & Dragons
Why Good Players Should Not Play Champions
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6992271" data-attributes="member: 36874"><p>Champions are fine. BMs appear to be better because they get a say on when their special thing triggers, but champions trigger often enough to also feel awesome, which is what you want from this game. My wife, for instance, dropped champion in favor of BM not because she wasn't feeling powerful enough, but because she wanted to have something to activate as part of her combat actions.</p><p></p><p>We have a champion in our party now, and the player is having a great time, when compared to his moon druid before it. And I'm not even saying that he wasn't having fun as a druid, it's just that now he loves everything about his character. This is a player with a very casual attitude: he hates to micromanage resources and he loves to roll dice. The champion allows him to feel even more awesome rolling dice (Adding a d8 damage? Booooring. More crits? Aaaaawesome!).</p><p></p><p>Now, if you ask me, I believe the right design choice is really for champions to be just a bit behind EKs and BMs*, enough so that power gamers don't feel attracted to a RNG-based character option, which is bound to frustrate them in the long run, by its own nature.</p><p></p><p></p><p><span style="font-size: 9px">* If you cannot design them to be absolutely equal, which appears to be the best choice, but also the most difficult (if not impossible) one.</span></p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6992271, member: 36874"] Champions are fine. BMs appear to be better because they get a say on when their special thing triggers, but champions trigger often enough to also feel awesome, which is what you want from this game. My wife, for instance, dropped champion in favor of BM not because she wasn't feeling powerful enough, but because she wanted to have something to activate as part of her combat actions. We have a champion in our party now, and the player is having a great time, when compared to his moon druid before it. And I'm not even saying that he wasn't having fun as a druid, it's just that now he loves everything about his character. This is a player with a very casual attitude: he hates to micromanage resources and he loves to roll dice. The champion allows him to feel even more awesome rolling dice (Adding a d8 damage? Booooring. More crits? Aaaaawesome!). Now, if you ask me, I believe the right design choice is really for champions to be just a bit behind EKs and BMs*, enough so that power gamers don't feel attracted to a RNG-based character option, which is bound to frustrate them in the long run, by its own nature. [SIZE=1]* If you cannot design them to be absolutely equal, which appears to be the best choice, but also the most difficult (if not impossible) one.[/SIZE] [/QUOTE]
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Why Good Players Should Not Play Champions
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