Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Good Players Should Not Play Champions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="happyhermit" data-source="post: 6994964" data-attributes="member: 6834463"><p>Why not start off factually, it doesn't provide all the same benefits.</p><p></p><p></p><p></p><p>Anyone, including the fighter can take the feat (if optional feats are allowed in that game), this doesn't devalue the ability in any way, since they stack.</p><p></p><p></p><p></p><p>Nope, because guidance doesn't do the same things and RA doesn't prevent using both.</p><p></p><p></p><p></p><p>Nobody "needs" anything in a D&D game, they want stuff.</p><p></p><p></p><p></p><p>So, I have to stop now? You have that power? High Dex fighters were darn good at that <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p></p><p></p><p></p><p>Hey, you aren't even my GM, what's going on here!?!</p><p></p><p></p><p></p><p>Whew, thank you for letting me still do that I guess.</p><p></p><p></p><p></p><p>How do you even know these facts, do you have any sources? Is it mandatory that we change our game to make this so?</p><p></p><p></p><p></p><p>Assuming there are no time constraints, or consequences of failure, and that the caster is re-casting it every single minute, then some of the drawbacks disappear. We are still left with a situation where guidance can be cast on the fighter to make them even awesome-er, or it can be cast on another PC which is obviously a big deal with checks ie; initiative.</p><p></p><p></p><p></p><p>Your comparison is apparently based on games being played in a very narrow way, and fails to see the larger picture.</p><p></p><p></p><p></p><p>Except it really wouldn't be replaced. Even in the tiny box you have constructed the cantrip is still nearly useless in combat, doesn't have the additional benefits of the feature, requires concentration, and has downsides. RA doesn't have downsides, it is an always on bonus. Unless by "entirely replaced" you mean "swapped out for something different", it seems </p><p></p><p></p><p></p><p>Here we certainly agree! I would describe it as "shoring up" rather than any sort of wellspring. It makes the fighter just all around "good" at physical skills, even if they chose a non-typical one at chargen. It helps them cover their bases and have a good chance of doing most "athletic" things.</p><p></p><p></p><p></p><p>Or, perhaps playing the game quite differently than you are? Things like whether or not players regularly attempt improvised actions in combat, whether or not things are happening in combat other than fighting, whether or not the GM uses many skills with alternate ability scores, etc. etc. might have a big effect on how useful RA is (and most of which Guidance is almost useless for).</p><p></p><p>I am guessing your answer will be "No, people playing that way are doing it wrong, they should play in a way that makes this ability useless, like I do."</p></blockquote><p></p>
[QUOTE="happyhermit, post: 6994964, member: 6834463"] Why not start off factually, it doesn't provide all the same benefits. Anyone, including the fighter can take the feat (if optional feats are allowed in that game), this doesn't devalue the ability in any way, since they stack. Nope, because guidance doesn't do the same things and RA doesn't prevent using both. Nobody "needs" anything in a D&D game, they want stuff. So, I have to stop now? You have that power? High Dex fighters were darn good at that :.-( Hey, you aren't even my GM, what's going on here!?! Whew, thank you for letting me still do that I guess. How do you even know these facts, do you have any sources? Is it mandatory that we change our game to make this so? Assuming there are no time constraints, or consequences of failure, and that the caster is re-casting it every single minute, then some of the drawbacks disappear. We are still left with a situation where guidance can be cast on the fighter to make them even awesome-er, or it can be cast on another PC which is obviously a big deal with checks ie; initiative. Your comparison is apparently based on games being played in a very narrow way, and fails to see the larger picture. Except it really wouldn't be replaced. Even in the tiny box you have constructed the cantrip is still nearly useless in combat, doesn't have the additional benefits of the feature, requires concentration, and has downsides. RA doesn't have downsides, it is an always on bonus. Unless by "entirely replaced" you mean "swapped out for something different", it seems Here we certainly agree! I would describe it as "shoring up" rather than any sort of wellspring. It makes the fighter just all around "good" at physical skills, even if they chose a non-typical one at chargen. It helps them cover their bases and have a good chance of doing most "athletic" things. Or, perhaps playing the game quite differently than you are? Things like whether or not players regularly attempt improvised actions in combat, whether or not things are happening in combat other than fighting, whether or not the GM uses many skills with alternate ability scores, etc. etc. might have a big effect on how useful RA is (and most of which Guidance is almost useless for). I am guessing your answer will be "No, people playing that way are doing it wrong, they should play in a way that makes this ability useless, like I do." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Good Players Should Not Play Champions
Top