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General Tabletop Discussion
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Why Good Rogues Should Not Use a Bow
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<blockquote data-quote="CapnZapp" data-source="post: 6994164" data-attributes="member: 12731"><p>I find this amusing. </p><p></p><p>I *think* you are trying to amuse yourself at the expense of power gamers, but if you are, you're failing.</p><p></p><p>Nobody would use a bow, that's true. But that doesn't mean melee holds a candle to ranged combat (unfortunately). </p><p></p><p>At the very end you mention the crossbow for the first time - let that be a hint to you. </p><p></p><p>Another hint: there is a way to gain the same main benefit as dual-wielding gives you (a second attack) while still remaining at range. </p><p></p><p>Another hint: there is a way to gain the exact same benefit that two weapon style gives you (adding dex to your second attack) without having to multiclass into fighter. Bonus hint: this approach even lets you pick a regular weapon style, in effect giving you two! (All with no multiclassing)</p><p></p><p>Another hint: there is a way to effectively fight just as well in melee as with melee weapons (no disadvantage when you're in melee) even without actually using melee weapons. </p><p></p><p>Another hint: this approach still allows the -5/+10 damage amplifier, so that the base damage is low:ish (d6) matters very little. Of course, as a good power gamer you would know this amplifier doesn't really work well together with sneak attacks, since the value of -5/+10 diminishes rapidly with higher base damage, so maybe you should ask yourself if your Good Rogue would even play a Rogue when there is a class offering as many as four base attacks to top off with your bonus attack?</p><p></p><p>But I'll grant you that this (not so) secret approach is clearly broken and is destroying the game we both love and WotC should have caught it and never have allowed it.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6994164, member: 12731"] I find this amusing. I *think* you are trying to amuse yourself at the expense of power gamers, but if you are, you're failing. Nobody would use a bow, that's true. But that doesn't mean melee holds a candle to ranged combat (unfortunately). At the very end you mention the crossbow for the first time - let that be a hint to you. Another hint: there is a way to gain the same main benefit as dual-wielding gives you (a second attack) while still remaining at range. Another hint: there is a way to gain the exact same benefit that two weapon style gives you (adding dex to your second attack) without having to multiclass into fighter. Bonus hint: this approach even lets you pick a regular weapon style, in effect giving you two! (All with no multiclassing) Another hint: there is a way to effectively fight just as well in melee as with melee weapons (no disadvantage when you're in melee) even without actually using melee weapons. Another hint: this approach still allows the -5/+10 damage amplifier, so that the base damage is low:ish (d6) matters very little. Of course, as a good power gamer you would know this amplifier doesn't really work well together with sneak attacks, since the value of -5/+10 diminishes rapidly with higher base damage, so maybe you should ask yourself if your Good Rogue would even play a Rogue when there is a class offering as many as four base attacks to top off with your bonus attack? But I'll grant you that this (not so) secret approach is clearly broken and is destroying the game we both love and WotC should have caught it and never have allowed it. [/QUOTE]
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