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Why Grab Does Not Work
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<blockquote data-quote="Lord Sessadore" data-source="post: 4284386" data-attributes="member: 57255"><p>Think about this for a minute - if you were fighting someone equipped with any kind of sharp, pointy thing who was approximately your equal in fighting skill, would you honestly try to rush him and grab him? Personally, I would also use my sharp pointy thing to sharply stick the point in him before he does so to me. </p><p></p><p>The <em>exception</em> to that case is when there is a mob, or when there is a monster that grabs people by default. The mob doesn't really need any help - if, say, you have 5 minions trying to pin down the slippery rogue, only one of them needs to grab him to keep him still, then the other 4 pound on him for a round until he escapes. I don't see the problem there. And monsters that specialize in grabbing their foes? Give them powers and bonuses to grabbing. Simple. </p><p></p><p>In a game where you're supposed to be stabbing or smashing or blasting things with your whatever, forgoing your weapon of choice to grab someone with your bare hand should <strong><em>not</em></strong> be optimal, or even very good at all. Of course, when monks come around, it might be another story.</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4284386, member: 57255"] Think about this for a minute - if you were fighting someone equipped with any kind of sharp, pointy thing who was approximately your equal in fighting skill, would you honestly try to rush him and grab him? Personally, I would also use my sharp pointy thing to sharply stick the point in him before he does so to me. The [i]exception[/i] to that case is when there is a mob, or when there is a monster that grabs people by default. The mob doesn't really need any help - if, say, you have 5 minions trying to pin down the slippery rogue, only one of them needs to grab him to keep him still, then the other 4 pound on him for a round until he escapes. I don't see the problem there. And monsters that specialize in grabbing their foes? Give them powers and bonuses to grabbing. Simple. In a game where you're supposed to be stabbing or smashing or blasting things with your whatever, forgoing your weapon of choice to grab someone with your bare hand should [B][i]not[/i][/B] be optimal, or even very good at all. Of course, when monks come around, it might be another story. [/QUOTE]
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