Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Grab Does Not Work
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4285959" data-attributes="member: 2011"><p>Yup, you convinced me. The problems with Grab / Escape is:</p><p></p><p>1) Grab as a Standard Action vs. one or more Escape as a Move Action is unbalanced (especially when one considers that the chance to Escape for anyone who takes one of two skills is typically > the chance to Grab, 2 vs. 1 and better chances, Grab in this case basically sucks as an option).</p><p></p><p>2) The +5 for a Skill combined with heavily loading an Ability Score can by mid-levels quickly overwhelm not having a +5 for a Skill combined with never loading an ability score (and moreso by high level). The character who never loads the Ability Score is going to rely on alternative means of Escape. So, the two concepts are never going to be balanced and it's not worth trying to.</p><p></p><p>3) The designers added Grab as part of an Attack for some Monsters which relegates it to the equivalent of a Free Action in those cases. The main attack is the damage, the secondary attack is the Grab.</p><p></p><p>So in point #3, it doesn't matter too much if a PC is good at Escape, the Grab is a secondary effect and the main effect of the attack still occurs. It only matters for #1. So, the solution is to not put a penalty on Escape which affects #1 and #3, rather it is to decrease the amount of Action required for the Grab in #1. Effectively, changing a Grab to a Move Action would balance #1 and not affect #3 at all.</p><p></p><p>Thanks for the help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4285959, member: 2011"] Yup, you convinced me. The problems with Grab / Escape is: 1) Grab as a Standard Action vs. one or more Escape as a Move Action is unbalanced (especially when one considers that the chance to Escape for anyone who takes one of two skills is typically > the chance to Grab, 2 vs. 1 and better chances, Grab in this case basically sucks as an option). 2) The +5 for a Skill combined with heavily loading an Ability Score can by mid-levels quickly overwhelm not having a +5 for a Skill combined with never loading an ability score (and moreso by high level). The character who never loads the Ability Score is going to rely on alternative means of Escape. So, the two concepts are never going to be balanced and it's not worth trying to. 3) The designers added Grab as part of an Attack for some Monsters which relegates it to the equivalent of a Free Action in those cases. The main attack is the damage, the secondary attack is the Grab. So in point #3, it doesn't matter too much if a PC is good at Escape, the Grab is a secondary effect and the main effect of the attack still occurs. It only matters for #1. So, the solution is to not put a penalty on Escape which affects #1 and #3, rather it is to decrease the amount of Action required for the Grab in #1. Effectively, changing a Grab to a Move Action would balance #1 and not affect #3 at all. Thanks for the help. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Grab Does Not Work
Top