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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="BryonD" data-source="post: 6829067" data-attributes="member: 957"><p>Some may recall that WotC made note to point out the common presence of crossbows in the preview art for 3E.</p><p>It was a big deal that low level casters would have more ways to "do things" (i.e. - kill kobolds after their 2 1d4+1 magic missles were gone)</p><p></p><p>At the time I was positive on it. But it didn't take long at all before I "invented" basic magic "wands" which caster could readily obtain. Anyone who could cast spells could spend a move action to focus energy into the wand. They could then make a ranged attack for 1d8 damage with that energy. In other words I reskinned the light crossbow (less ammo) into an at-will.</p><p></p><p>I agree that the progression from early 3E (crossbows), through 3.5 (Warlocks and others) led to the "at-will" assumption that was present in both 4E and PF. And people ENJOYED it. As you said this thing called "fun".</p><p></p><p>I'd be completely on-board with the opinion that a game lacking "ubiquitous" magic has a ton of merit. But even before 3E existed, I never thought D&D ever did, low magic well. Low level spellcasters sucked as part of paying the price for being a badass later on. I'm not saying it couldn't be a ton of fun. But there was a disconnect and it was easy for it to be "not fun". When I went through my low magic fantasy phase I simply played completely different systems. The fact that a L2 wizard was little more than a glorified commoner didn't make D&D feel any less "high magic".</p><p></p><p>The embracing of "at-wills" has certainly nudged things further down the dial. But I'd call it no more than a nudge. If you want 1st level warforged and dragonborn in your game, then constant magic is already on the table. You can go a different direction, RPGs are adaptable that way. But you would be cutting against the grain rather needlessly.</p><p></p><p>People want their wizard to feel like a wizard. And in the context of D&D, being down to only mundane options in short order will fall short for the majority of groups.</p><p>Give the people what they want.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6829067, member: 957"] Some may recall that WotC made note to point out the common presence of crossbows in the preview art for 3E. It was a big deal that low level casters would have more ways to "do things" (i.e. - kill kobolds after their 2 1d4+1 magic missles were gone) At the time I was positive on it. But it didn't take long at all before I "invented" basic magic "wands" which caster could readily obtain. Anyone who could cast spells could spend a move action to focus energy into the wand. They could then make a ranged attack for 1d8 damage with that energy. In other words I reskinned the light crossbow (less ammo) into an at-will. I agree that the progression from early 3E (crossbows), through 3.5 (Warlocks and others) led to the "at-will" assumption that was present in both 4E and PF. And people ENJOYED it. As you said this thing called "fun". I'd be completely on-board with the opinion that a game lacking "ubiquitous" magic has a ton of merit. But even before 3E existed, I never thought D&D ever did, low magic well. Low level spellcasters sucked as part of paying the price for being a badass later on. I'm not saying it couldn't be a ton of fun. But there was a disconnect and it was easy for it to be "not fun". When I went through my low magic fantasy phase I simply played completely different systems. The fact that a L2 wizard was little more than a glorified commoner didn't make D&D feel any less "high magic". The embracing of "at-wills" has certainly nudged things further down the dial. But I'd call it no more than a nudge. If you want 1st level warforged and dragonborn in your game, then constant magic is already on the table. You can go a different direction, RPGs are adaptable that way. But you would be cutting against the grain rather needlessly. People want their wizard to feel like a wizard. And in the context of D&D, being down to only mundane options in short order will fall short for the majority of groups. Give the people what they want. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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