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General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6829183" data-attributes="member: 6790260"><p>You know, I was going to launch into an analysis of this, but...you've covered pretty much everything I was going to say. It's a cost/risk/benefit thing. Magic-focused characters could use magic (moderate cost, moderate risk, high reward) only occasionally, and otherwise had to use non-magical methods which they were intentionally not very skilled at (very high cost, high risk, low reward). Your second option replaces this with a low-cost, low-risk, moderate reward alternative to the use of Actual Magic (as in spell slot expenditure). That's going to attract positive attention.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6829183, member: 6790260"] You know, I was going to launch into an analysis of this, but...you've covered pretty much everything I was going to say. It's a cost/risk/benefit thing. Magic-focused characters could use magic (moderate cost, moderate risk, high reward) only occasionally, and otherwise had to use non-magical methods which they were intentionally not very skilled at (very high cost, high risk, low reward). Your second option replaces this with a low-cost, low-risk, moderate reward alternative to the use of Actual Magic (as in spell slot expenditure). That's going to attract positive attention. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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