Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6829486" data-attributes="member: 6775031"><p>It's hard to be cool and magical, when magic isn't cool anymore because it's so commonplace. At-will magic would have been incredibly impressive in AD&D, in the context of powerful spellcasters who could only prepare a handful of spells each day. At-will magic isn't impressive <em>at all</em> in the context of 4E or 5E, where every wizard can cast all day, and each spell is strictly less impressive than an equally-accomplished swordsperson just wailing on a guy. Even though modern wizards look super powerful at first glance, the change in context means they really aren't so much.</p><p></p><p>(A similar issue occurred with healing. One of the goals of 4E was to kill the heal-bot archetype, which was widely considered to be unpopular but mandatory. A healer in 4E was <em>supposed to be</em> more versatile, because basic healing was a swift action and everyone had healing surges to pick up the slack. Unfortunately, due to the change in context, the actual healing spells stopped being impressive <em>at all</em> - the basic implementation was only allowed the potency of a swift action, and the actual spend-an-action Cure spells couldn't fix anything that wouldn't heal naturally overnight anyway.)</p><p></p><p>It's all because players <em>thought</em> they knew what they wanted, but failed to account for the required changes to context that would bring them about. And so we're stuck with at-will magic that hits roughly as hard as punching someone in the nose. And that's unlikely to change anytime soon, because most players lack the foresight to understand that limiting their magic would allow it to be more impressive - you would never be able to sell them on going back to X spells per day, because they would understand the loss of at-will magic but wouldn't understand how much more magical those spells would seem.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6829486, member: 6775031"] It's hard to be cool and magical, when magic isn't cool anymore because it's so commonplace. At-will magic would have been incredibly impressive in AD&D, in the context of powerful spellcasters who could only prepare a handful of spells each day. At-will magic isn't impressive [I]at all[/I] in the context of 4E or 5E, where every wizard can cast all day, and each spell is strictly less impressive than an equally-accomplished swordsperson just wailing on a guy. Even though modern wizards look super powerful at first glance, the change in context means they really aren't so much. (A similar issue occurred with healing. One of the goals of 4E was to kill the heal-bot archetype, which was widely considered to be unpopular but mandatory. A healer in 4E was [I]supposed to be[/I] more versatile, because basic healing was a swift action and everyone had healing surges to pick up the slack. Unfortunately, due to the change in context, the actual healing spells stopped being impressive [I]at all[/I] - the basic implementation was only allowed the potency of a swift action, and the actual spend-an-action Cure spells couldn't fix anything that wouldn't heal naturally overnight anyway.) It's all because players [I]thought[/I] they knew what they wanted, but failed to account for the required changes to context that would bring them about. And so we're stuck with at-will magic that hits roughly as hard as punching someone in the nose. And that's unlikely to change anytime soon, because most players lack the foresight to understand that limiting their magic would allow it to be more impressive - you would never be able to sell them on going back to X spells per day, because they would understand the loss of at-will magic but wouldn't understand how much more magical those spells would seem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
Top