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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Umbran" data-source="post: 6829531" data-attributes="member: 177"><p>I'm sure that, in general, there is a middle road that could be taken. But that doesn't mean that D&D is or should be the game that takes that middle road as its base assumption.</p><p></p><p>5e had a lot of playtesters, and playtesting went on for a long time. There was a great deal of opportunity for people to give feedback. I'm going to guess that if they'd gotten a ton of feedback that magic was too common, and didn't feel special any more, they'd have dialed it back. They didn't.</p><p></p><p>So, the primary answer to the original question is likely, "Because a lot of people like it, or are at least not put off by it, the way it is." It may simply be that lower-magic desires are a smaller portion of the market, and so maybe aren't strongly catered to by the largest game in the market.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6829531, member: 177"] I'm sure that, in general, there is a middle road that could be taken. But that doesn't mean that D&D is or should be the game that takes that middle road as its base assumption. 5e had a lot of playtesters, and playtesting went on for a long time. There was a great deal of opportunity for people to give feedback. I'm going to guess that if they'd gotten a ton of feedback that magic was too common, and didn't feel special any more, they'd have dialed it back. They didn't. So, the primary answer to the original question is likely, "Because a lot of people like it, or are at least not put off by it, the way it is." It may simply be that lower-magic desires are a smaller portion of the market, and so maybe aren't strongly catered to by the largest game in the market. [/QUOTE]
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Community
General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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