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*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="BryonD" data-source="post: 6829534" data-attributes="member: 957"><p>IMO, from the perspective of a typical player you are wrong here.</p><p>The player plays once or twice a month for a few hours. For that brief time they get the fresh feeling of their character doing something that is rare. The fact that the player sitting right next to them can also do it, and their last character could also do it, does not diminish this feeling. In the game the powers are typically still fairly rare. I'm sure there are super woo-hoo games out there, but in most games the vast majority of NPCs are not throwing around the quantity of magic that PCs are. So their character *is* rare. (For a case here, look at the outcry over a 4E race that could make a very short daily teleport. There is a fundamental difference in the setting boundaries for the world as a whole and for the PCs)</p><p>And, for the fun part, vicarious use of magic via shared imagination during a 4 hour period every 14 days is "rare enough". The sensation certainly wears off so that the player gets that buzz again after 14 days away. In their "real experience" it is rare.</p><p></p><p>And that is what it is all about. That "cool" moment. And even if it gets repetitive over 4 hours, if the player wants that "cool" moment one more that is 50% as good as the first one 4 hours ago is still better to them than the option of not having it again for the sake of it being "rare". (Similar issue with magic items. Every player wants that cool moment where your get "Sting". Then they want that cool moment again.)</p><p></p><p>Again, I see lots of merit in low magic games. But I think that D&D is going to follow the market demand, and that is for more instant and continuous gratification. You can play D&D or you can play low magic. Or you can seriously hack D&D, in which case default D&D doesn't mean much. Or you can play D&D and complain, which just seems like complaining about the lack of designated hitters in basketball.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6829534, member: 957"] IMO, from the perspective of a typical player you are wrong here. The player plays once or twice a month for a few hours. For that brief time they get the fresh feeling of their character doing something that is rare. The fact that the player sitting right next to them can also do it, and their last character could also do it, does not diminish this feeling. In the game the powers are typically still fairly rare. I'm sure there are super woo-hoo games out there, but in most games the vast majority of NPCs are not throwing around the quantity of magic that PCs are. So their character *is* rare. (For a case here, look at the outcry over a 4E race that could make a very short daily teleport. There is a fundamental difference in the setting boundaries for the world as a whole and for the PCs) And, for the fun part, vicarious use of magic via shared imagination during a 4 hour period every 14 days is "rare enough". The sensation certainly wears off so that the player gets that buzz again after 14 days away. In their "real experience" it is rare. And that is what it is all about. That "cool" moment. And even if it gets repetitive over 4 hours, if the player wants that "cool" moment one more that is 50% as good as the first one 4 hours ago is still better to them than the option of not having it again for the sake of it being "rare". (Similar issue with magic items. Every player wants that cool moment where your get "Sting". Then they want that cool moment again.) Again, I see lots of merit in low magic games. But I think that D&D is going to follow the market demand, and that is for more instant and continuous gratification. You can play D&D or you can play low magic. Or you can seriously hack D&D, in which case default D&D doesn't mean much. Or you can play D&D and complain, which just seems like complaining about the lack of designated hitters in basketball. [/QUOTE]
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Community
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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