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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Fanaelialae" data-source="post: 6829602" data-attributes="member: 53980"><p>I think it's a matter of degrees. The wizard is still a much more burst-centric class than the steady fighter, but now the fighter also has a burst button while the wizard has a steady-mode. I don't deny that the difference has lessened, but it's certainly still there. The wizard still has amazing burst abilities that can turn a fight from a near-guaranteed-TPK into a cakewalk, it's simply that the fighter outdoes him in single target DPS. Which is fine, because the wizard still has an amazing niche of AoEs and control abilities that the fighter can't ever hope to even come near. </p><p></p><p>Which isn't alien to an AD&D experience if you consider a specialized fighter with high exceptional strength and a magic weapon. (Admittedly, this wasn't a given, but due to the many and varied strength-boosting magic items, it wasn't as rare as 3d6/4d6 + 1d100 might suggest.)</p><p></p><p>EDIT:</p><p></p><p></p><p></p><p>The point is that many (if not most) people do not play a wizard so that they can swing a staff (even competently). If you want to make your enemy's face intimately familiar with whatever you're swinging, they have other classes that are designed to do that. It's not unreasonable to assume that if you choose to play a Magic-User, you will spend a fair portion of your play time using magic.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6829602, member: 53980"] I think it's a matter of degrees. The wizard is still a much more burst-centric class than the steady fighter, but now the fighter also has a burst button while the wizard has a steady-mode. I don't deny that the difference has lessened, but it's certainly still there. The wizard still has amazing burst abilities that can turn a fight from a near-guaranteed-TPK into a cakewalk, it's simply that the fighter outdoes him in single target DPS. Which is fine, because the wizard still has an amazing niche of AoEs and control abilities that the fighter can't ever hope to even come near. Which isn't alien to an AD&D experience if you consider a specialized fighter with high exceptional strength and a magic weapon. (Admittedly, this wasn't a given, but due to the many and varied strength-boosting magic items, it wasn't as rare as 3d6/4d6 + 1d100 might suggest.) EDIT: The point is that many (if not most) people do not play a wizard so that they can swing a staff (even competently). If you want to make your enemy's face intimately familiar with whatever you're swinging, they have other classes that are designed to do that. It's not unreasonable to assume that if you choose to play a Magic-User, you will spend a fair portion of your play time using magic. [/QUOTE]
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Community
General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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