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General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Tony Vargas" data-source="post: 6830134" data-attributes="member: 996"><p>Not so much, no. Even comparing Twin Strike to Magic Missile doesn't quite capture it, since even Twin Strike eventually scaled with another [W]. You didn't ever get more at-will attacks/round just by leveling in 4e, your attack bonus just scaled like crazy on the infamous treadmill. </p><p></p><p>Making multiple attacks starting at 5th level vs just getting a second die of damage at 5th level has surprisingly distinct implications in 5e. Even if the cantrip caster gets an ability that lets him add his caster stat to damage, it's not generally per-die, for instance. Damage balloons faster with multiple attacks than with similar scaling of damage dice, alone. (Really, scaling damage dice is the more practical, playable mechanic - multiple attacks have proven problematic in every edition.)</p><p></p><p>Frankly, I don't see cantrips as what makes it 'high magic,' it's the much higher power & setting-impact of spells that can be systematically cast every day that does that. Being able to cast firebolt all day long is barely more world-unsettling than running around with torches, oil, and flaming arrows.</p><p></p><p></p><p>Historically, players haven't been <em>that</em> hot to play Clerics instead of magic-users, though, so maybe you're missing something.</p><p></p><p>'Casting spells' isn't just one interesting thing, it's level+CasterStatMod interesting things that you can switch up every day.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6830134, member: 996"] Not so much, no. Even comparing Twin Strike to Magic Missile doesn't quite capture it, since even Twin Strike eventually scaled with another [W]. You didn't ever get more at-will attacks/round just by leveling in 4e, your attack bonus just scaled like crazy on the infamous treadmill. Making multiple attacks starting at 5th level vs just getting a second die of damage at 5th level has surprisingly distinct implications in 5e. Even if the cantrip caster gets an ability that lets him add his caster stat to damage, it's not generally per-die, for instance. Damage balloons faster with multiple attacks than with similar scaling of damage dice, alone. (Really, scaling damage dice is the more practical, playable mechanic - multiple attacks have proven problematic in every edition.) Frankly, I don't see cantrips as what makes it 'high magic,' it's the much higher power & setting-impact of spells that can be systematically cast every day that does that. Being able to cast firebolt all day long is barely more world-unsettling than running around with torches, oil, and flaming arrows. Historically, players haven't been [i]that[/i] hot to play Clerics instead of magic-users, though, so maybe you're missing something. 'Casting spells' isn't just one interesting thing, it's level+CasterStatMod interesting things that you can switch up every day. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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