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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Hussar" data-source="post: 6830343" data-attributes="member: 22779"><p>So far, everyone has focused on the wizard, but, that's only one (or two if you count sorcerer) of the several full caster classes in the game.</p><p></p><p>What ubiquitous magic has done is turn every full caster into a wizard - i.e. a character who exists to bang out spells every round of every encounter. I mean, I'm currently playing a Land Druid at 6th level. He's carrying a magic weapon that he hasn't actually used in two levels. In fact, I'm not sure if he's actually made a non-spell attack in 6 levels. If he has, it's certainly not been many.</p><p></p><p>And that's my point. Why bother letting druids use weapons and armour? It's not like they're actually going to use them. Unless you're playing a War Domain cleric, clerics are in the same boat. Constant spell casting. Druids and clerics in earlier editions were generally front line or at least second line fighters (not the class, just the position) whose spell use was secondary to the class. That's WHY clerics got the best armour and almost the best weapons. A cleric wasn't supposed to be blasting away with spells every single round. A Druid wasn't supposed to be an artillery caster.</p><p></p><p>I mean, even in 4e, clerics weren't controllers. Clerics were leaders for a reason. It was recognised that clerics weren't primary spell casters like a wizard. But, 5e has basically taken all 4 of the neo-Vancian classes - Cleric, Druid, Sorcerer and Wizard and made them more or less the same. My Circle of Land Druid is a wizard with nature oriented spells. He does EXACTLY the same things that the actual wizard in the group does. He might be casting different spells, but, most of the time, it's still area of effect blasting and battlefield control spells.</p><p></p><p>There's more to this than just wizards. </p><p></p><p>And, again, how often does a class have to do it's schtick to feel magical? Fighters, sure, get their extra attack, but, their sub class is coming into effect far, far less than a full caster is casting his or her memorised spells. Again, 6th level Druid has 11 spells per day. Assume 6-8 encounters per adventuring day, he's still using a full spell every combat, plus out of combat, plus rituals. By higher level, he should be using memorized spells virtually every round. Shorten the adventuring day, which, I believe, many people do, and there's no reason for a memorisation caster to hold back - blast away with memorised spells every round and why not? You aren't going to run out.</p><p></p><p>The idea that the system works because of opportunity costs presumes an awful lot about individual tables.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6830343, member: 22779"] So far, everyone has focused on the wizard, but, that's only one (or two if you count sorcerer) of the several full caster classes in the game. What ubiquitous magic has done is turn every full caster into a wizard - i.e. a character who exists to bang out spells every round of every encounter. I mean, I'm currently playing a Land Druid at 6th level. He's carrying a magic weapon that he hasn't actually used in two levels. In fact, I'm not sure if he's actually made a non-spell attack in 6 levels. If he has, it's certainly not been many. And that's my point. Why bother letting druids use weapons and armour? It's not like they're actually going to use them. Unless you're playing a War Domain cleric, clerics are in the same boat. Constant spell casting. Druids and clerics in earlier editions were generally front line or at least second line fighters (not the class, just the position) whose spell use was secondary to the class. That's WHY clerics got the best armour and almost the best weapons. A cleric wasn't supposed to be blasting away with spells every single round. A Druid wasn't supposed to be an artillery caster. I mean, even in 4e, clerics weren't controllers. Clerics were leaders for a reason. It was recognised that clerics weren't primary spell casters like a wizard. But, 5e has basically taken all 4 of the neo-Vancian classes - Cleric, Druid, Sorcerer and Wizard and made them more or less the same. My Circle of Land Druid is a wizard with nature oriented spells. He does EXACTLY the same things that the actual wizard in the group does. He might be casting different spells, but, most of the time, it's still area of effect blasting and battlefield control spells. There's more to this than just wizards. And, again, how often does a class have to do it's schtick to feel magical? Fighters, sure, get their extra attack, but, their sub class is coming into effect far, far less than a full caster is casting his or her memorised spells. Again, 6th level Druid has 11 spells per day. Assume 6-8 encounters per adventuring day, he's still using a full spell every combat, plus out of combat, plus rituals. By higher level, he should be using memorized spells virtually every round. Shorten the adventuring day, which, I believe, many people do, and there's no reason for a memorisation caster to hold back - blast away with memorised spells every round and why not? You aren't going to run out. The idea that the system works because of opportunity costs presumes an awful lot about individual tables. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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