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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Fanaelialae" data-source="post: 6831427" data-attributes="member: 53980"><p>Again, it's a matter of context.</p><p></p><p>If the world's greatest archmage (level 20 wizard) and the world's greatest farmer (level 20 commoner) have a weapon duel, they're evenly matched. It either one faces off against the world's greatest cobbler (level 20 expert) they're likely to lose. Against the world's greatest warrior (level 20 warrior) any of the three is almost guaranteed to lose.</p><p></p><p>Wizards have traditionally been, and still are in 5e, at the lowest end of the totem pole of martial competence. Certainly they gain some competence as they level, but not against the larger threats that they now must face. They incremental BA increase from 3.x is most useful when they have to roll to hit a creature with a high touch AC <em>with a spell</em>.</p><p></p><p>It doesn't matter that by 12th level wizard can beat up a half dozen weaklings by himself. He's likely facing a half dozen trolls or worse by level 12, and that's not a fight the wizard will win with just a quarterstaff. Entering a melee like that is basically suicide for a wizard unless the DM goes out of his way to avoid killing PCs.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6831427, member: 53980"] Again, it's a matter of context. If the world's greatest archmage (level 20 wizard) and the world's greatest farmer (level 20 commoner) have a weapon duel, they're evenly matched. It either one faces off against the world's greatest cobbler (level 20 expert) they're likely to lose. Against the world's greatest warrior (level 20 warrior) any of the three is almost guaranteed to lose. Wizards have traditionally been, and still are in 5e, at the lowest end of the totem pole of martial competence. Certainly they gain some competence as they level, but not against the larger threats that they now must face. They incremental BA increase from 3.x is most useful when they have to roll to hit a creature with a high touch AC [I]with a spell[/I]. It doesn't matter that by 12th level wizard can beat up a half dozen weaklings by himself. He's likely facing a half dozen trolls or worse by level 12, and that's not a fight the wizard will win with just a quarterstaff. Entering a melee like that is basically suicide for a wizard unless the DM goes out of his way to avoid killing PCs. [/QUOTE]
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Community
General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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