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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="BryonD" data-source="post: 6831990" data-attributes="member: 957"><p>A lot of people strongly prefer (or even feel compelled) to play the game exactly as written.</p><p>5E, as written, is a dumbed down game. But now that I've played that card, let me be clear that I don't think 5E is dumbed down AT ALL. </p><p>5E is built to be adaptable. And in that pursuit RAW 5E takes the low hanging fruit parts of 3E and 4E and establishes them as a baseline. </p><p>It is more impressive to me that they made this game so intelligent that the RAW system can be adapted in a wide ranges of ways. Making a super simple game is easy and "dumbed down". Make a super simple foundation which can then be built upon in diametrically opposed directions is really impressive. It is more impressive than making a solid, complex game. That adaptable foundation though, is going to have some issues if taken alone.</p><p></p><p>If you are a new player, then there is still so much depth to even just the foundation that you won't notice it. And it isn't unlikely that patches those holes for a newbie will add more pain than gain.</p><p></p><p>But if you have been playing numerous systems for decades, then you really should be underwhelmed by RAW 5E. And you probably don't even notice it because half of your houserules are so reflexive you don't even consider them.</p><p></p><p>But there are a lot of people inbetween who want more out of the game, but have not made the step into really making the game their own. Transition can be messy.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6831990, member: 957"] A lot of people strongly prefer (or even feel compelled) to play the game exactly as written. 5E, as written, is a dumbed down game. But now that I've played that card, let me be clear that I don't think 5E is dumbed down AT ALL. 5E is built to be adaptable. And in that pursuit RAW 5E takes the low hanging fruit parts of 3E and 4E and establishes them as a baseline. It is more impressive to me that they made this game so intelligent that the RAW system can be adapted in a wide ranges of ways. Making a super simple game is easy and "dumbed down". Make a super simple foundation which can then be built upon in diametrically opposed directions is really impressive. It is more impressive than making a solid, complex game. That adaptable foundation though, is going to have some issues if taken alone. If you are a new player, then there is still so much depth to even just the foundation that you won't notice it. And it isn't unlikely that patches those holes for a newbie will add more pain than gain. But if you have been playing numerous systems for decades, then you really should be underwhelmed by RAW 5E. And you probably don't even notice it because half of your houserules are so reflexive you don't even consider them. But there are a lot of people inbetween who want more out of the game, but have not made the step into really making the game their own. Transition can be messy. [/QUOTE]
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Community
General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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