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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="DEFCON 1" data-source="post: 6832919" data-attributes="member: 7006"><p>My apologies for any offense. I use caps and italics for emphasis rather than anger or shouting.</p><p></p><p>Yes, pointing out or reiterating what the OP put forth can and is done. But at 23 pages, at what point does countless reiterating without actual progress become redundant? If people feel the need to repeat themselves and their annoyance, I feel the need to comment from the other side of the aisle. Especially when the thread gets long enough that there's the chance WotC might see it and think there's an actual problem (and try and change the game because of it.)</p><p></p><p>You know when I don't tend to comment? When someone makes a complaint in a new thread (not looking for a solution per se, just wanting to get out a grievance), it goes about 3 pages with some responses in support, people get their annoyances out in the open, and the thread then shortly drops off the front page because there's really nothing more that needs to be said. When that happens, I never bat an eye. But when an argument that I personally think has no basis in merit goes on for this long without any attempts at a solution... I'm going to try and provide one. Because I don't want to the see the game changed without all sides of the problem being looked at and addressed.</p><p></p><p>And in this case... the problem of "There's too much magic in my D&D" has the very simple solution of 'Well, then don't put so much magic *into* your D&D then."</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6832919, member: 7006"] My apologies for any offense. I use caps and italics for emphasis rather than anger or shouting. Yes, pointing out or reiterating what the OP put forth can and is done. But at 23 pages, at what point does countless reiterating without actual progress become redundant? If people feel the need to repeat themselves and their annoyance, I feel the need to comment from the other side of the aisle. Especially when the thread gets long enough that there's the chance WotC might see it and think there's an actual problem (and try and change the game because of it.) You know when I don't tend to comment? When someone makes a complaint in a new thread (not looking for a solution per se, just wanting to get out a grievance), it goes about 3 pages with some responses in support, people get their annoyances out in the open, and the thread then shortly drops off the front page because there's really nothing more that needs to be said. When that happens, I never bat an eye. But when an argument that I personally think has no basis in merit goes on for this long without any attempts at a solution... I'm going to try and provide one. Because I don't want to the see the game changed without all sides of the problem being looked at and addressed. And in this case... the problem of "There's too much magic in my D&D" has the very simple solution of 'Well, then don't put so much magic *into* your D&D then." [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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