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General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Sunseeker" data-source="post: 6833202"><p>I think this is simply a matter of options, but at some point you have to stop and say "NO MORE!" because otherwise you're making books and books and books full of "options" for Druids so they can cast, so they can shapeshift, so they can attack <em>with</em> magic, so they can attack <em>without</em> magic, etc... So while I agree that the way things are leads to homogeneity, the alternative leads us to such an unimaginable glut that there's no real way to mange it all. We've seen the latter happen already. Speaking from a video-game perspective, when games cut down on glut (as World of Warcraft has done in the last couple years), it can lead to homogeneity. One of the areas that video games succeed where tabletop games don't is that a video game can give everyone an AOE attack, but use different animations for each class, giving an illusion of differentiation, while a TTRPG that's all in the mindscape. The ability is for all intents at purposes: "hit everyone within X for Y" but a TTRPG lacks the visualization. It's up to the player to imagine it. Is it a whirl of swords? An explosion of fire? A rain of hail? A tornado? A bunch of little gremlins? WOTC can attempt to fluff up the text, but that really leads to annoyance in attempting to glean what the spell actually does away from the floofy talk, and it also just stretches out what would otherwise have been a simple, short, concise ability into a long-winded novel.</p><p></p><p>One of the main things I liked about 4E was it did away with the novel-like spells.</p><p></p><p></p><p>Sure, you'd have to be mad not to see 5E as 3.X LITE. Sure, there's a lot of bug fixes, there's some underground plumbing from 4E, but on the whole, it's a diet 3.x. But that's not to say 4E didn't have a similar layer of homogeneity, and in that respect, I find this whole thread funny. In terms of systems, 4E was MUCH more homogeneous than 5E, given that <em>everyone</em> used the AEDU system and that <em>everyone</em> was limited to roughly equal numbers of AEDU abilities. But people complained this system was <em>too</em> homogeneous, so they went back to the system that was <em>less</em> homogeneous.</p><p></p><p>So really I think it's funny. Just shows consumerism is alive and well in even the RPG market: people get what they want and still aren't happy.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6833202"] I think this is simply a matter of options, but at some point you have to stop and say "NO MORE!" because otherwise you're making books and books and books full of "options" for Druids so they can cast, so they can shapeshift, so they can attack [I]with[/I] magic, so they can attack [I]without[/I] magic, etc... So while I agree that the way things are leads to homogeneity, the alternative leads us to such an unimaginable glut that there's no real way to mange it all. We've seen the latter happen already. Speaking from a video-game perspective, when games cut down on glut (as World of Warcraft has done in the last couple years), it can lead to homogeneity. One of the areas that video games succeed where tabletop games don't is that a video game can give everyone an AOE attack, but use different animations for each class, giving an illusion of differentiation, while a TTRPG that's all in the mindscape. The ability is for all intents at purposes: "hit everyone within X for Y" but a TTRPG lacks the visualization. It's up to the player to imagine it. Is it a whirl of swords? An explosion of fire? A rain of hail? A tornado? A bunch of little gremlins? WOTC can attempt to fluff up the text, but that really leads to annoyance in attempting to glean what the spell actually does away from the floofy talk, and it also just stretches out what would otherwise have been a simple, short, concise ability into a long-winded novel. One of the main things I liked about 4E was it did away with the novel-like spells. Sure, you'd have to be mad not to see 5E as 3.X LITE. Sure, there's a lot of bug fixes, there's some underground plumbing from 4E, but on the whole, it's a diet 3.x. But that's not to say 4E didn't have a similar layer of homogeneity, and in that respect, I find this whole thread funny. In terms of systems, 4E was MUCH more homogeneous than 5E, given that [I]everyone[/I] used the AEDU system and that [I]everyone[/I] was limited to roughly equal numbers of AEDU abilities. But people complained this system was [I]too[/I] homogeneous, so they went back to the system that was [I]less[/I] homogeneous. So really I think it's funny. Just shows consumerism is alive and well in even the RPG market: people get what they want and still aren't happy. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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