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General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="pemerton" data-source="post: 6833216" data-attributes="member: 42582"><p>I don't agree with this. The AD&D PHB has its problems, but gluttishness isn't one of them. It just gives us clerics and druids as melee combatants.</p><p></p><p>On this, I can't speak for [MENTION=22779]Hussar[/MENTION].</p><p></p><p>Personally I find 4e <em>less </em>homogeneous: at the abstract metagame level the mechanics are similar (AEDU), but in the detail there is a wide range of flavours and a wide range of effects. For me, 5e has increased the homogeneity by closing the metagame/detail gap - via its casting rules - and by reducing the range of effects - by using common spells to fit the casters' spell lists. So while the metagame of resource suites is more varied, the actual flavour and detail of what is going on is reduced.</p><p></p><p>No doubt others have different responses - aesthetics is obviously a pretty subjective thing!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6833216, member: 42582"] I don't agree with this. The AD&D PHB has its problems, but gluttishness isn't one of them. It just gives us clerics and druids as melee combatants. On this, I can't speak for [MENTION=22779]Hussar[/MENTION]. Personally I find 4e [I]less [/I]homogeneous: at the abstract metagame level the mechanics are similar (AEDU), but in the detail there is a wide range of flavours and a wide range of effects. For me, 5e has increased the homogeneity by closing the metagame/detail gap - via its casting rules - and by reducing the range of effects - by using common spells to fit the casters' spell lists. So while the metagame of resource suites is more varied, the actual flavour and detail of what is going on is reduced. No doubt others have different responses - aesthetics is obviously a pretty subjective thing! [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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