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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Kabouter Games" data-source="post: 6833619" data-attributes="member: 6788812"><p>I apologize for coming in late. Some topics take off so fast casual users like me can't keep up. I didn't read the entire thread, so if this dredges up some battle that's already been settled, I beg your forgiveness. This leaped out at me and begged support and elaboration.</p><p></p><p></p><p></p><p>I can't really add much to this. Pretty much nails it, for the practical underpinnings.</p><p></p><p>I would like to add some more justification. </p><p></p><p>Let's remind ourselves of Clarke's Third Law<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Any sufficiently advanced technology is indistinguishable from magic. We live in a real world saturated by ubiquitous technology. Everything has electronics in it. Even your car key has a microchip in it. Your dog probably has a microchip in it. There's RF flying about all over the place. Both the dog's and the key's chips, for example, wake up when a handheld scanner sends a radio signal asking, "Are you there?" The chip powers itself by soaking up that RF, so it can reply, "Yep." Then a more complicated machine conversation takes place. </p><p></p><p>We take it for granted, don't even notice it. To a person from even 100 years ago, <em>we are living in a Potterverse</em>! Touch the screen of a pocket-sized instrument, and within minutes a man bearing a pizza will ring your doorbell.</p><p></p><p>When you think about it in those terms, D&D 5e's magic isn't at all surprising. The game assumes we're playing in worlds where magic takes the place of technology. Magic is what heals injuries, not sutures. A CAT scanner will never even be developed, because you don't <strong>need </strong>technological diagnosis techniques when you can just cast <em>cure wounds</em>. You don't need cheap, disposable crap from developing nations, because you can take that heirloom vase you just broke to the hedge wizard to have <em>mending </em>cast on it. These are worlds where there will never be an Industrial Revolution, <em>because with magic there is no need for technology</em>.</p><p></p><p>I've been playing this game since casting your one spell and cowering behind the Fighter is how you spent an evening. Things move on. I don't think that's "ruining" the game by "Potterfying" it. It's just how it is. It's different. If you don't like that, fine; use the optional rules for the gritty, R E Howard feel you want or ditch 5e altogether and go full grognard.</p><p></p><p>Anyway, them's mah thots. Thanks for letting me vent them.</p></blockquote><p></p>
[QUOTE="Kabouter Games, post: 6833619, member: 6788812"] I apologize for coming in late. Some topics take off so fast casual users like me can't keep up. I didn't read the entire thread, so if this dredges up some battle that's already been settled, I beg your forgiveness. This leaped out at me and begged support and elaboration. I can't really add much to this. Pretty much nails it, for the practical underpinnings. I would like to add some more justification. Let's remind ourselves of Clarke's Third Law:P Any sufficiently advanced technology is indistinguishable from magic. We live in a real world saturated by ubiquitous technology. Everything has electronics in it. Even your car key has a microchip in it. Your dog probably has a microchip in it. There's RF flying about all over the place. Both the dog's and the key's chips, for example, wake up when a handheld scanner sends a radio signal asking, "Are you there?" The chip powers itself by soaking up that RF, so it can reply, "Yep." Then a more complicated machine conversation takes place. We take it for granted, don't even notice it. To a person from even 100 years ago, [I]we are living in a Potterverse[/I]! Touch the screen of a pocket-sized instrument, and within minutes a man bearing a pizza will ring your doorbell. When you think about it in those terms, D&D 5e's magic isn't at all surprising. The game assumes we're playing in worlds where magic takes the place of technology. Magic is what heals injuries, not sutures. A CAT scanner will never even be developed, because you don't [B]need [/B]technological diagnosis techniques when you can just cast [I]cure wounds[/I]. You don't need cheap, disposable crap from developing nations, because you can take that heirloom vase you just broke to the hedge wizard to have [I]mending [/I]cast on it. These are worlds where there will never be an Industrial Revolution, [I]because with magic there is no need for technology[/I]. I've been playing this game since casting your one spell and cowering behind the Fighter is how you spent an evening. Things move on. I don't think that's "ruining" the game by "Potterfying" it. It's just how it is. It's different. If you don't like that, fine; use the optional rules for the gritty, R E Howard feel you want or ditch 5e altogether and go full grognard. Anyway, them's mah thots. Thanks for letting me vent them. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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