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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Kabouter Games" data-source="post: 6833755" data-attributes="member: 6788812"><p>I agree, though I think we're kind of debating at cross purposes. </p><p></p><p>For the purposes of adventuring - that magic which is useful to manipulating how the characters interact with the world - magic <strong>is</strong> rare and special. There are only so many <em>wands of fireball</em> and <em>flame tongue swords</em>. <em>Cure wounds</em> spells are to them as advanced medical science is to us. Herbalism can attend to certain maladies, just as taking Emergen-C can help you overcome a cold. <em>We </em>know that certain properties of certain substances, prepared in a certain way, and in the hands of trained professionals, inhibit bacterial growth. But in a fantasy world, "athelas in the hands of a king" curing infection is <em>magic</em>. The village wise woman can set a broken bone, just like a knowledgeable layman can do here. But for the CAT-scan sort of maladies, or in-combat healing, you need magic, just as you need cutting-edge medical technology here (I don't know if you've seen recent advances in stem-cell therapies to regrow body parts, for example). Magic is as ubiquitous to denizens of fantasy worlds as technology is to us because there's always a certain level of magic permeating everything. After all, magic is what makes dragons work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But magic useful to player characters - stuff that alters how you affect dramatic outcomes - is rare and special. </p><p></p><p>There are a lot of engineers involved in making any single technological device work, too - how many engineers worked on the iPhone? More than one, and they each had a little bit of the puzzle to solve. The Industrial Revolution and its impact on manufacturing makes the iPhone ubiquitous. In Faerun, lots of wizards did a little work on what became a <em>wand of magic missiles</em>, but there's no assembly line in Kara-Tur to crank out thousands of copies. It takes one wizard, obsessed enough with the thing to spend the time and effort, to make one. So they're rare and special.</p><p></p><p>That's how I see it, at any rate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Kabouter Games, post: 6833755, member: 6788812"] I agree, though I think we're kind of debating at cross purposes. For the purposes of adventuring - that magic which is useful to manipulating how the characters interact with the world - magic [B]is[/B] rare and special. There are only so many [I]wands of fireball[/I] and [I]flame tongue swords[/I]. [I]Cure wounds[/I] spells are to them as advanced medical science is to us. Herbalism can attend to certain maladies, just as taking Emergen-C can help you overcome a cold. [I]We [/I]know that certain properties of certain substances, prepared in a certain way, and in the hands of trained professionals, inhibit bacterial growth. But in a fantasy world, "athelas in the hands of a king" curing infection is [I]magic[/I]. The village wise woman can set a broken bone, just like a knowledgeable layman can do here. But for the CAT-scan sort of maladies, or in-combat healing, you need magic, just as you need cutting-edge medical technology here (I don't know if you've seen recent advances in stem-cell therapies to regrow body parts, for example). Magic is as ubiquitous to denizens of fantasy worlds as technology is to us because there's always a certain level of magic permeating everything. After all, magic is what makes dragons work. ;) But magic useful to player characters - stuff that alters how you affect dramatic outcomes - is rare and special. There are a lot of engineers involved in making any single technological device work, too - how many engineers worked on the iPhone? More than one, and they each had a little bit of the puzzle to solve. The Industrial Revolution and its impact on manufacturing makes the iPhone ubiquitous. In Faerun, lots of wizards did a little work on what became a [I]wand of magic missiles[/I], but there's no assembly line in Kara-Tur to crank out thousands of copies. It takes one wizard, obsessed enough with the thing to spend the time and effort, to make one. So they're rare and special. That's how I see it, at any rate. :cool: [/QUOTE]
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