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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6833766" data-attributes="member: 6787650"><p>"One spell every encounter or two" is how things tend to play out at my table already, if you don't count the Shadow Monk's ubiquitous Pass Without Trace between encounters. High-Deadly encounters will see more spells, but I honestly think we probably cast more spells during exploration as during combat, and not many spells during combat. (Not counting Shield, a typical encounter might see a Hex to enable easier grappling, a Bless, a Hypnotic Pattern, or a Darkness from the Shadow Monk--but not all four because that's overkill unless you're heavily outnumbered. I'm also not counting times when the party is split, because they cast more spells at those times to make up for the missing PCs.)</p><p></p><p>Maybe we are just stingy, or maybe I'm underestimating combat spell use. (Or maybe I'm cheating in my analysis by not counting Shield. Is Shield the most commonly-cast spell at your tables?) Or maybe it is <em>because</em> I keep difficulty and encounters-per-location unpredictable, so spellcasters have an incentive to keep something in reserve in case something nasty turns up.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6833766, member: 6787650"] "One spell every encounter or two" is how things tend to play out at my table already, if you don't count the Shadow Monk's ubiquitous Pass Without Trace between encounters. High-Deadly encounters will see more spells, but I honestly think we probably cast more spells during exploration as during combat, and not many spells during combat. (Not counting Shield, a typical encounter might see a Hex to enable easier grappling, a Bless, a Hypnotic Pattern, or a Darkness from the Shadow Monk--but not all four because that's overkill unless you're heavily outnumbered. I'm also not counting times when the party is split, because they cast more spells at those times to make up for the missing PCs.) Maybe we are just stingy, or maybe I'm underestimating combat spell use. (Or maybe I'm cheating in my analysis by not counting Shield. Is Shield the most commonly-cast spell at your tables?) Or maybe it is [I]because[/I] I keep difficulty and encounters-per-location unpredictable, so spellcasters have an incentive to keep something in reserve in case something nasty turns up. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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