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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="innerdude" data-source="post: 6833842" data-attributes="member: 85870"><p>While your point is certainly correct, from a design standpoint it begs the question, if you're having to toss out a zillion things from D&D 5e to get the kind of campaign you want, why are you playing D&D at all? For me the entire appeal of D&D as a system is that it has high fantasy / high magic availability / commonly used magic as its default. It's one of the system's strengths. </p><p></p><p>If I'm considering playing/running D&D, it's because I'm expecting from the get go to have that kind of "classic" D&D experience. If I'm going to play D&D, <em>I'm going to play D&D</em>. Showing up for a "D&D" campaign, only to be told, "Yeah, we're tossing out all core casting classes, and massively restricting sub-classes because we want to run a low-magic campaign" would be a tough sell for me. I'm coming to D&D because I want all of that. </p><p></p><p>If I want a "low magic" campaign, while still giving fighters and mundane types fun tactical and character options, Savage Worlds is infinitely, infinitely better at it right out of the box than D&D.</p><p></p><p>Savage Worlds + the Beasts and Barbarians campaign setting sounds freaking AWESOME to me. D&D - pretty much all magic sounds decidedly "meh" at best. </p><p></p><p>It's becoming more and more my opinion that most problems with D&D can be solved simply by looking outside D&D for the solution.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6833842, member: 85870"] While your point is certainly correct, from a design standpoint it begs the question, if you're having to toss out a zillion things from D&D 5e to get the kind of campaign you want, why are you playing D&D at all? For me the entire appeal of D&D as a system is that it has high fantasy / high magic availability / commonly used magic as its default. It's one of the system's strengths. If I'm considering playing/running D&D, it's because I'm expecting from the get go to have that kind of "classic" D&D experience. If I'm going to play D&D, [I]I'm going to play D&D[/I]. Showing up for a "D&D" campaign, only to be told, "Yeah, we're tossing out all core casting classes, and massively restricting sub-classes because we want to run a low-magic campaign" would be a tough sell for me. I'm coming to D&D because I want all of that. If I want a "low magic" campaign, while still giving fighters and mundane types fun tactical and character options, Savage Worlds is infinitely, infinitely better at it right out of the box than D&D. Savage Worlds + the Beasts and Barbarians campaign setting sounds freaking AWESOME to me. D&D - pretty much all magic sounds decidedly "meh" at best. It's becoming more and more my opinion that most problems with D&D can be solved simply by looking outside D&D for the solution. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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