Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 6833923" data-attributes="member: 6802951"><p>Ooops. Apologies. I may have skipped a lot of the thread. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p></p><p></p><p>Only if you play up that idea. If you were to emphasise the lack of magic surrounding the PCs; that even casting low-level spells is a matter of wonder to people around them, that as an adventuring party they are called to deal with unusual or magical threats specifically because they are the only people with magical capability in the area/town/nation, you can give the other idea.</p><p>Even if the entire party consists of magic-users, you can use that; birds of a feather etc. The fact that the PCs are the only practical magic users in the land helps to make them special.</p><p></p><p>D&D can handle low magic without too much trouble. You yourself just said how to: Make magic using classes rare or nonexistent. As pointed out before, the proportion of magic-using classes in the PHB has nothing to do with the proportion of magic-using people in the setting, nor even in the party itself. </p><p>Its like the reason that combat and its corollaries has more PHB-space than either f the other two pillars. The other pillars aren't less important, just less rules-intensive.</p><p></p><p>If you want a no-magic party, just say so in your session zero: that only Fighters, Rogues and Barbarians of the non-magic archetypes are available as classes and only races without magical capabilities are available (so no High Elves, Drow, Forest Gnomes, Dragonborn, Tieflings.)</p><p>Bingo! Done.</p><p></p><p>As to the relationship between spells and class features; its more fun and versatile to have a spell list and resource pool rather than a list of magical effects each of which can be used a few times per day. The Battlemaster Fighter is a non-magical example: a spell list (learned maneuvers) and resource pool (superiority dice). The monk is a very similar concept in a magic-using class. Both have a lot of other class features as well.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6833923, member: 6802951"] Ooops. Apologies. I may have skipped a lot of the thread. :blush: Only if you play up that idea. If you were to emphasise the lack of magic surrounding the PCs; that even casting low-level spells is a matter of wonder to people around them, that as an adventuring party they are called to deal with unusual or magical threats specifically because they are the only people with magical capability in the area/town/nation, you can give the other idea. Even if the entire party consists of magic-users, you can use that; birds of a feather etc. The fact that the PCs are the only practical magic users in the land helps to make them special. D&D can handle low magic without too much trouble. You yourself just said how to: Make magic using classes rare or nonexistent. As pointed out before, the proportion of magic-using classes in the PHB has nothing to do with the proportion of magic-using people in the setting, nor even in the party itself. Its like the reason that combat and its corollaries has more PHB-space than either f the other two pillars. The other pillars aren't less important, just less rules-intensive. If you want a no-magic party, just say so in your session zero: that only Fighters, Rogues and Barbarians of the non-magic archetypes are available as classes and only races without magical capabilities are available (so no High Elves, Drow, Forest Gnomes, Dragonborn, Tieflings.) Bingo! Done. As to the relationship between spells and class features; its more fun and versatile to have a spell list and resource pool rather than a list of magical effects each of which can be used a few times per day. The Battlemaster Fighter is a non-magical example: a spell list (learned maneuvers) and resource pool (superiority dice). The monk is a very similar concept in a magic-using class. Both have a lot of other class features as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
Top