Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6834123" data-attributes="member: 996"><p>Encounters shouldn't be mundane and humdrum, even if everyone in them is just beating eachother with sticks. It's meant to be a life-and-death struggle, no?</p><p></p><p>Where magic starts looking everyday is, well, when it gets used every day. Systematically casting Continual Light for a town so they don't need streetlights. Cool & imaginative the first time (c1975), keep it up and it turns you from mysterious Magic-user to Rural Electrification Bureau. That's been an issue with D&D since the get-go. </p><p></p><p> 'Magic' in D&D has two quite distinct senses. Magic items, and magic using characters (spellcasting PCs, mainly). And it being 'ubiquitous' also seems to have two distinct senses. Use by PCs, vs use in the setting. A world where every PC cast spells in every combat and every non-combat 'scene' might be said to have 'ubiquitous' (w/in the PCs' storyline) magic, even if no one else in the world can use magic, making it a very low-magic setting. A world in which magic is used to clean & light the streets of every town, potions can be bought at the corner store, and flying ships are standard transport, could be said to have ubiquitous magic, even if the PCs are a gang of penniless rogues, barbarians & fighters who can't afford to avail themselves of any of that magic.</p><p></p><p>So the notorious High Elf fighter/magic-user was rare? Not anywhere I ever played 1e, sorry to say. And, wasn't 1e the edition during which "Monty Haul" was coined? And "Killer DM?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Or was that 0e? Casters had more spells/day, you had make/buy for magic items, sure. Caters had far-fewer slots, but also at-wills, you still had make/buy but items were far lower-impact, all-non-caster parties were viable. Kinda mixed, really. Casters back to more spell slots, /plus/ at-wills, and every class can cast, <em>but</em> items aren't assumed to be as common. Again, mixed, depending on how you squint and look at "magic."</p><p></p><p>Sure. Then again, there's not as much pre-casting as in 3.x, when you could have just layers of spells on everyone. Thanks to the one mechanic that got slightly harder on caster in 5e: concentration. </p><p></p><p>Baseline? You mean like treadmill & bounded accuracy assumptions? Or as in amount of magic (items? casters?) in the party/campaign?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6834123, member: 996"] Encounters shouldn't be mundane and humdrum, even if everyone in them is just beating eachother with sticks. It's meant to be a life-and-death struggle, no? Where magic starts looking everyday is, well, when it gets used every day. Systematically casting Continual Light for a town so they don't need streetlights. Cool & imaginative the first time (c1975), keep it up and it turns you from mysterious Magic-user to Rural Electrification Bureau. That's been an issue with D&D since the get-go. 'Magic' in D&D has two quite distinct senses. Magic items, and magic using characters (spellcasting PCs, mainly). And it being 'ubiquitous' also seems to have two distinct senses. Use by PCs, vs use in the setting. A world where every PC cast spells in every combat and every non-combat 'scene' might be said to have 'ubiquitous' (w/in the PCs' storyline) magic, even if no one else in the world can use magic, making it a very low-magic setting. A world in which magic is used to clean & light the streets of every town, potions can be bought at the corner store, and flying ships are standard transport, could be said to have ubiquitous magic, even if the PCs are a gang of penniless rogues, barbarians & fighters who can't afford to avail themselves of any of that magic. So the notorious High Elf fighter/magic-user was rare? Not anywhere I ever played 1e, sorry to say. And, wasn't 1e the edition during which "Monty Haul" was coined? And "Killer DM?" ;) Or was that 0e? Casters had more spells/day, you had make/buy for magic items, sure. Caters had far-fewer slots, but also at-wills, you still had make/buy but items were far lower-impact, all-non-caster parties were viable. Kinda mixed, really. Casters back to more spell slots, /plus/ at-wills, and every class can cast, [i]but[/i] items aren't assumed to be as common. Again, mixed, depending on how you squint and look at "magic." Sure. Then again, there's not as much pre-casting as in 3.x, when you could have just layers of spells on everyone. Thanks to the one mechanic that got slightly harder on caster in 5e: concentration. Baseline? You mean like treadmill & bounded accuracy assumptions? Or as in amount of magic (items? casters?) in the party/campaign? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
Top