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Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="MoonSong" data-source="post: 6834151" data-attributes="member: 6689464"><p>This is why I just can't play wizards, specially not under more and more recent editions. Wizards are just too focused on stopping being part of the world.</p><p></p><p></p><p>The Disney take on Merlin also spoiled wizards for me. </p><p></p><p></p><p></p><p>I really feel this has some merit. What I said about sorcerers and psions -sorry mystics- feeling too much like wizards, could actually be said about all other casters. </p><p></p><p></p><p></p><p></p><p>Well, 3e sorcerers had a place in the frontlines (with about three class variants made for melee combat), and 4e sorcerers were not stranger to it (lots of close attacks and the weapliments) But 5e's design has really made them better off away from it.</p><p></p><p></p><p></p><p>I think you underestimate the power of peer pressure. More and more I see this idea that everybody should carry/pull their own way. I loathe it, but two players on the table feleing that way is enough for you to feel forced to conform and contribute. More so as chances to get a game are rarer every day. </p><p></p><p></p><p></p><p>And again, this is only possible from the DM's perspective, what if YOU as a player feel that there's too much magic in the game? </p><p></p><p></p><p></p><p>And at the same time too little, while wizards were completely bloated and with redundant choices, other classes were barely supported...</p><p></p><p></p><p></p><p>As a sorcerer player, I really miss the spears and doing crazy things with sickles.</p><p></p><p></p><p></p><p></p><p>Quoted for Truth.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6834151, member: 6689464"] This is why I just can't play wizards, specially not under more and more recent editions. Wizards are just too focused on stopping being part of the world. The Disney take on Merlin also spoiled wizards for me. I really feel this has some merit. What I said about sorcerers and psions -sorry mystics- feeling too much like wizards, could actually be said about all other casters. Well, 3e sorcerers had a place in the frontlines (with about three class variants made for melee combat), and 4e sorcerers were not stranger to it (lots of close attacks and the weapliments) But 5e's design has really made them better off away from it. I think you underestimate the power of peer pressure. More and more I see this idea that everybody should carry/pull their own way. I loathe it, but two players on the table feleing that way is enough for you to feel forced to conform and contribute. More so as chances to get a game are rarer every day. And again, this is only possible from the DM's perspective, what if YOU as a player feel that there's too much magic in the game? And at the same time too little, while wizards were completely bloated and with redundant choices, other classes were barely supported... As a sorcerer player, I really miss the spears and doing crazy things with sickles. Quoted for Truth. [/QUOTE]
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Community
General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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