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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6834162" data-attributes="member: 6775031"><p>Except you're a <em>wizard</em>, which means you can learn <em>all</em> of the spells. You can decide to be the second guy when you complete your next long rest, and then be a third guy (with powers like the second one, but different effects on the next day. If you have one class which can cast <em>all </em>of the spells, then that class replaces all of the other classes that can each only cast <em>some</em> of the spells. And once you've played one wizard, you've played them all.</p><p></p><p>To contrast, if you had twelve distinct wizard classes and they each had their own spell lists, then you could play twelve different characters before things started getting repetitive.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6834162, member: 6775031"] Except you're a [I]wizard[/I], which means you can learn [I]all[/I] of the spells. You can decide to be the second guy when you complete your next long rest, and then be a third guy (with powers like the second one, but different effects on the next day. If you have one class which can cast [I]all [/I]of the spells, then that class replaces all of the other classes that can each only cast [I]some[/I] of the spells. And once you've played one wizard, you've played them all. To contrast, if you had twelve distinct wizard classes and they each had their own spell lists, then you could play twelve different characters before things started getting repetitive. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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