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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="GSHamster" data-source="post: 6834177" data-attributes="member: 20187"><p>But spellcasting is just a mechanism to deliver meaningful abilities.</p><p></p><p>Let's say you make a new class. To be able to say, "the class has several abilities. You can use any combination of these abilities up to X times a day. As you level up, you can use your abiliities more often" is a great mechanic. It gives the player flexibility, gives them a variety of abilities, and allows you to give them more options later while not excessively overpowering them.</p><p></p><p>But that's the spellcasting mechanic. The spellcasting mechanic even allows you to group abilities of different power levels together and balance them separately from others.</p><p></p><p>Now maybe WotC should have cloned spellcasting and called the new mechanic an "ability pool" or some such. They could have specified that abilities in the ability pool are non-magical. But that seems excessive when you could just use the spellcasting mechanic directly.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 6834177, member: 20187"] But spellcasting is just a mechanism to deliver meaningful abilities. Let's say you make a new class. To be able to say, "the class has several abilities. You can use any combination of these abilities up to X times a day. As you level up, you can use your abiliities more often" is a great mechanic. It gives the player flexibility, gives them a variety of abilities, and allows you to give them more options later while not excessively overpowering them. But that's the spellcasting mechanic. The spellcasting mechanic even allows you to group abilities of different power levels together and balance them separately from others. Now maybe WotC should have cloned spellcasting and called the new mechanic an "ability pool" or some such. They could have specified that abilities in the ability pool are non-magical. But that seems excessive when you could just use the spellcasting mechanic directly. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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