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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6834209" data-attributes="member: 6775031"><p>Divine casters had access to their entire spell list in AD&D, as well. It was necessary, or else there would be no way to un-do the myriad horrible effects that could befall the party, and those spells made for decent punishment to keep a priest in line with its ideals ("I pray for <em>firestorm</em>!" "You get <em>remove disease</em>.")</p><p></p><p>In 3E, scrolls had a cost and availability, so a wizard could always learn as many spells as they could afford. In AD&D and 5E, it's theoretically up to the DM as to which spells will show up, but the wizard can always <em>keep looking</em> for spells, and eventually they'd either succeed or die. Without sorcerers or warlocks in AD&D, that meant there were relatively more wizards, and a defeated wizard (usually) meant a captured spellbook. Availability is only a barrier if the DM wants it to be one.</p><p></p><p>More relevant to my personal interests, but did you find any rules in 5E about how much space a spell takes up in your spellbook? Or how many pages are in a typical spellbook? Because it seems likely that the party will slay a lich in tomorrow's game, and there's <em>zero</em> chance that a 2000+ year-old wizard would not know literally every spell in the book.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6834209, member: 6775031"] Divine casters had access to their entire spell list in AD&D, as well. It was necessary, or else there would be no way to un-do the myriad horrible effects that could befall the party, and those spells made for decent punishment to keep a priest in line with its ideals ("I pray for [I]firestorm[/I]!" "You get [I]remove disease[/I].") In 3E, scrolls had a cost and availability, so a wizard could always learn as many spells as they could afford. In AD&D and 5E, it's theoretically up to the DM as to which spells will show up, but the wizard can always [I]keep looking[/I] for spells, and eventually they'd either succeed or die. Without sorcerers or warlocks in AD&D, that meant there were relatively more wizards, and a defeated wizard (usually) meant a captured spellbook. Availability is only a barrier if the DM wants it to be one. More relevant to my personal interests, but did you find any rules in 5E about how much space a spell takes up in your spellbook? Or how many pages are in a typical spellbook? Because it seems likely that the party will slay a lich in tomorrow's game, and there's [I]zero[/I] chance that a 2000+ year-old wizard would not know literally every spell in the book. [/QUOTE]
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Community
General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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