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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6834221" data-attributes="member: 6802951"><p>If your DM is running a no-magic game, she's (hopefully) not going to throw situations that require magic to overcome at you. Encounters that require you to have access to flight, or in-combat healing beyond healers kits and possibly basic potions etc. </p><p> Backgrounds can provide skills that those classes don't normally access.</p><p></p><p>The three non-magical classes with their five eligible subclasses should be able to handle everything a no-magic campaign can throw at them by definition. In the same way that a no-feats campaign won't require one of the party to have the Alertness feat.</p><p></p><p> Surely that depends on the wizard, and how you decide to play it? There is nothing in the class that requires you to be an ivory-tower hermit. Why not play a very down-to-earth, practical type who prefers to avoid using magic in frivolous ways and enjoys the company of other people if that would be a character you prefer?</p><p></p><p> With the right character, what is stopping you?</p><p></p><p> Aren't those dichotomies like complaining that both the Paladin and the Fighter can use swords?</p><p>Rangers and Druids tap the same power source to cast spells. Broadly speaking, Clerics and Paladins tap roughly similar ones as well. Its only natural that there are some shared spells, just as Fighters and Paladins share some weapon styles and proficiencies. Rangers can cast some spells that Druids can cast. They can also cast some spells that Druids can't cast, and Druids can access some spells that Rangers can't. Likewise Clerics and Paladins.</p><p>Access to similar class features such as having a spell list with some shared spells on doesn't 'blend' the classes any more than having a weapon style list with some shared styles on.</p><p></p><p></p><p> I would certainly consider Paladins as considerably more than half defined by their magical abilities. It is the Paladin's Lay on Hands, Divine Sense, Auras and Spells that distinguish it from a Fighter.</p><p>Then again Monks are also defined a lot by their magical abilities. More than half? Matter of opinion.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6834221, member: 6802951"] If your DM is running a no-magic game, she's (hopefully) not going to throw situations that require magic to overcome at you. Encounters that require you to have access to flight, or in-combat healing beyond healers kits and possibly basic potions etc. Backgrounds can provide skills that those classes don't normally access. The three non-magical classes with their five eligible subclasses should be able to handle everything a no-magic campaign can throw at them by definition. In the same way that a no-feats campaign won't require one of the party to have the Alertness feat. Surely that depends on the wizard, and how you decide to play it? There is nothing in the class that requires you to be an ivory-tower hermit. Why not play a very down-to-earth, practical type who prefers to avoid using magic in frivolous ways and enjoys the company of other people if that would be a character you prefer? With the right character, what is stopping you? Aren't those dichotomies like complaining that both the Paladin and the Fighter can use swords? Rangers and Druids tap the same power source to cast spells. Broadly speaking, Clerics and Paladins tap roughly similar ones as well. Its only natural that there are some shared spells, just as Fighters and Paladins share some weapon styles and proficiencies. Rangers can cast some spells that Druids can cast. They can also cast some spells that Druids can't cast, and Druids can access some spells that Rangers can't. Likewise Clerics and Paladins. Access to similar class features such as having a spell list with some shared spells on doesn't 'blend' the classes any more than having a weapon style list with some shared styles on. I would certainly consider Paladins as considerably more than half defined by their magical abilities. It is the Paladin's Lay on Hands, Divine Sense, Auras and Spells that distinguish it from a Fighter. Then again Monks are also defined a lot by their magical abilities. More than half? Matter of opinion. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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