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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Fanaelialae" data-source="post: 6834224" data-attributes="member: 53980"><p>1e perhaps (I couldn't recall, and didn't feel like looking it up), but 2e had spheres which prevented divine casters from having access to all spells. A 2e specialty priest might not have access to the healing sphere, for example. 3e was very generous to divine casters in that it not only allowed them to have every spell in their "spellbook", but domains meant that you might have access to spells to arcane spells as well. 5e divine casters take after 3e divines.</p><p></p><p></p><p></p><p>While magic items for sale was assumed in 3e, a DM could still limit what was available (and my DMs, at least, did so). On top of that, scrolls had a cost to purchase on top of the copying costs, meaning that gaining access to all wizard spells by these means would be incredibly expensive. Especially when you consider that you're wasting extra casts per day (in the form of those scrolls). That's not to say that a 3e wizard couldn't pick up a few extra spells via purchasing scrolls, but more than that was impractical at best IME.</p><p></p><p>As you say, availability of wizard spells in AD&D is up to the DM. But you're ignoring the other half of my statement. The wizard still has to decipher the spell, and then copy the spell. Which requires a skill check (that could admittedly by trivialized in 3e), gold, and time. Not to mention the impracticality of lugging an entire library with you, unless you happen to have the right magic item.</p><p></p><p></p><p></p><p>The size of a spellbook is on PHB 153 (100 pages). While the length of a spell isn't listed, I'd stick with the old standby of 1 page per spell level. That does seem like an oversight though. Does anyone know if they've clarified this in errata?</p><p></p><p>That lich is a CR 21. Even if he doesn't have his library trapped in some horrific manner, or the players foil the trap, I'm perfectly fine with the party wizard spending his retirement mastering every spell in the game.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6834224, member: 53980"] 1e perhaps (I couldn't recall, and didn't feel like looking it up), but 2e had spheres which prevented divine casters from having access to all spells. A 2e specialty priest might not have access to the healing sphere, for example. 3e was very generous to divine casters in that it not only allowed them to have every spell in their "spellbook", but domains meant that you might have access to spells to arcane spells as well. 5e divine casters take after 3e divines. While magic items for sale was assumed in 3e, a DM could still limit what was available (and my DMs, at least, did so). On top of that, scrolls had a cost to purchase on top of the copying costs, meaning that gaining access to all wizard spells by these means would be incredibly expensive. Especially when you consider that you're wasting extra casts per day (in the form of those scrolls). That's not to say that a 3e wizard couldn't pick up a few extra spells via purchasing scrolls, but more than that was impractical at best IME. As you say, availability of wizard spells in AD&D is up to the DM. But you're ignoring the other half of my statement. The wizard still has to decipher the spell, and then copy the spell. Which requires a skill check (that could admittedly by trivialized in 3e), gold, and time. Not to mention the impracticality of lugging an entire library with you, unless you happen to have the right magic item. The size of a spellbook is on PHB 153 (100 pages). While the length of a spell isn't listed, I'd stick with the old standby of 1 page per spell level. That does seem like an oversight though. Does anyone know if they've clarified this in errata? That lich is a CR 21. Even if he doesn't have his library trapped in some horrific manner, or the players foil the trap, I'm perfectly fine with the party wizard spending his retirement mastering every spell in the game. [/QUOTE]
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