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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="DEFCON 1" data-source="post: 6834431" data-attributes="member: 7006"><p>Because the answer is "You refluff."</p><p></p><p>I know all of you don't want to HAVE to refluff... but at some point you have to make the decision of what's more important... NOT refluffing and spending the next half-dozen years upset because you aren't playing what you wish for... or biting the bullet and refluffing spells as a series of daily class features which-- to answer [MENTION=6798581]Azurewraith[/MENTION] 's question above-- the DM allows for NOT being broken on damage or still works in an anti-magic field because the player is VOLUNTARILY condensing and restricting their spell list down to a very small subset of abilities that can easily be considered non-magical.</p><p></p><p>At some point, making what you want with the tools the game gives you and straight out <em>tells</em> you to do HAS to be preferable than playing for five or more years in a constant state of agita because you aren't getting what you hope for, isn't it? Or even when worst comes to worse... just using what WotC <strong>themselves</strong> have given you to do what you want with regards to a non-magical Ranger.</p><p></p><p>Unless you all just prefer having something to be constantly annoyed about?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6834431, member: 7006"] Because the answer is "You refluff." I know all of you don't want to HAVE to refluff... but at some point you have to make the decision of what's more important... NOT refluffing and spending the next half-dozen years upset because you aren't playing what you wish for... or biting the bullet and refluffing spells as a series of daily class features which-- to answer [MENTION=6798581]Azurewraith[/MENTION] 's question above-- the DM allows for NOT being broken on damage or still works in an anti-magic field because the player is VOLUNTARILY condensing and restricting their spell list down to a very small subset of abilities that can easily be considered non-magical. At some point, making what you want with the tools the game gives you and straight out [i]tells[/i] you to do HAS to be preferable than playing for five or more years in a constant state of agita because you aren't getting what you hope for, isn't it? Or even when worst comes to worse... just using what WotC [b]themselves[/b] have given you to do what you want with regards to a non-magical Ranger. Unless you all just prefer having something to be constantly annoyed about? [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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