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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6835731" data-attributes="member: 6802951"><p>Well, that's why some classes get Martial weapon proficiencies, and some don't: Not just anyone can pick up a sword or bow and use it well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p> Fair enough. Why?</p><p></p><p>What is the distinction between a magical ability and a spell or spell effect that causes problems?</p><p></p><p>If a Paladin's Lay on Hands ability became a few extra spell slots (with which the Paladin could cast Cure Wounds or Lesser Restoration), I assume that that would be a problem?</p><p>Would changing it to cast Cure Light Wounds x times and Lesser Restoration y times per long rest, be a problem?</p><p>How about changing it to a touch with the <em>effect</em> of a Cure Wounds or Lesser Restoration spell x and y times per long rest?</p><p></p><p>Spell slots, Ki points, Superiority dice etc are all resources that can be spent as the player chooses on abilities from a set list, picking something that fits their specific situation. Its more fun, and better from a game design point of view than having a long list of x-per-day abilities, many of which may well rarely or never be used.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6835731, member: 6802951"] Well, that's why some classes get Martial weapon proficiencies, and some don't: Not just anyone can pick up a sword or bow and use it well. :p Fair enough. Why? What is the distinction between a magical ability and a spell or spell effect that causes problems? If a Paladin's Lay on Hands ability became a few extra spell slots (with which the Paladin could cast Cure Wounds or Lesser Restoration), I assume that that would be a problem? Would changing it to cast Cure Light Wounds x times and Lesser Restoration y times per long rest, be a problem? How about changing it to a touch with the [I]effect[/I] of a Cure Wounds or Lesser Restoration spell x and y times per long rest? Spell slots, Ki points, Superiority dice etc are all resources that can be spent as the player chooses on abilities from a set list, picking something that fits their specific situation. Its more fun, and better from a game design point of view than having a long list of x-per-day abilities, many of which may well rarely or never be used. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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