Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 6836168" data-attributes="member: 6802951"><p>The tautology has been my point all along. </p><p></p><p>I assume that the DM would compensate for anything the party lacks <em>if removing those options was the DM's decision</em>. </p><p>I posit a party with no magic who solve all their problems in a non-magical manner because I assume that the DM engineers all challenges so that not using magic works - if its a no-magic game.</p><p></p><p>As the DM, throwing something at the party that they do not have the ability to handle has always been a jerk move, but throwing something at the party that they do not have the ability to handle because you banned the options that would give them the ability is an order of magnitude more jerk.</p><p></p><p>A non-magic party can compensate a little for lack of AoE, healing etc by using different tactics, terrain, being willing to swap out on the front line and such like. However the DM is going to have bear that its a no-magic game in mind when designing encounters. </p><p></p><p></p><p> Historically, the name is probably closer to a bard isn't it? I thought the class was mostly based upon the "Wise man/woman of the woods, who lived apart from people but who could talk with or even turn into the animals" found in European folk tales. - With a splash of 1960s/70s environmental activism added into the mix.</p><p>The druids based on those sources tend to act like wizards because unlike D&D, the tales don't make the distinction; - the character could be a Wizard as a Druid.</p><p></p><p>The only fiction that I recall Druids matching the D&D concept of druids are some of the books set in D&D worlds. Those Druids pulled out scimitars and staves and fought when they weren't casting spells because that is what the rules of the edition that those novels were based on were.</p><p></p><p> Aside from one science-fiction series and books derived from D&D itself, the idea of spell slots is not a common one. Most settings of D&D are among the most "high-magic" settings out there. There are more settings in novels and suchlike that don't have easily-castable combat magic and rely almost solely on rituals or magical items. </p><p>Whether magic is relatively common for adventurers in the game because that is part of the setting, or whether its part of the setting because magic is relatively common for adventurers in the game is one of those chicken/egg questions.</p><p></p><p></p><p> They seemed to object more to the classes using the spell slot system rather than to the classes having magical abilities.</p><p>For example they aren't objecting to Monks being a magical class with a different magical resource system. They don't even seem to be objecting to Paladins having Lay on Hands. They do seem to be objecting to Paladins having spells and using spell slots though. Hence why I'm asked about that distinction.</p><p></p><p> Yep, but neither of those classes has been free of that fluff for a while. Rangers and Paladins have always used spell mechanics haven't they?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6836168, member: 6802951"] The tautology has been my point all along. I assume that the DM would compensate for anything the party lacks [I]if removing those options was the DM's decision[/I]. I posit a party with no magic who solve all their problems in a non-magical manner because I assume that the DM engineers all challenges so that not using magic works - if its a no-magic game. As the DM, throwing something at the party that they do not have the ability to handle has always been a jerk move, but throwing something at the party that they do not have the ability to handle because you banned the options that would give them the ability is an order of magnitude more jerk. A non-magic party can compensate a little for lack of AoE, healing etc by using different tactics, terrain, being willing to swap out on the front line and such like. However the DM is going to have bear that its a no-magic game in mind when designing encounters. Historically, the name is probably closer to a bard isn't it? I thought the class was mostly based upon the "Wise man/woman of the woods, who lived apart from people but who could talk with or even turn into the animals" found in European folk tales. - With a splash of 1960s/70s environmental activism added into the mix. The druids based on those sources tend to act like wizards because unlike D&D, the tales don't make the distinction; - the character could be a Wizard as a Druid. The only fiction that I recall Druids matching the D&D concept of druids are some of the books set in D&D worlds. Those Druids pulled out scimitars and staves and fought when they weren't casting spells because that is what the rules of the edition that those novels were based on were. Aside from one science-fiction series and books derived from D&D itself, the idea of spell slots is not a common one. Most settings of D&D are among the most "high-magic" settings out there. There are more settings in novels and suchlike that don't have easily-castable combat magic and rely almost solely on rituals or magical items. Whether magic is relatively common for adventurers in the game because that is part of the setting, or whether its part of the setting because magic is relatively common for adventurers in the game is one of those chicken/egg questions. They seemed to object more to the classes using the spell slot system rather than to the classes having magical abilities. For example they aren't objecting to Monks being a magical class with a different magical resource system. They don't even seem to be objecting to Paladins having Lay on Hands. They do seem to be objecting to Paladins having spells and using spell slots though. Hence why I'm asked about that distinction. Yep, but neither of those classes has been free of that fluff for a while. Rangers and Paladins have always used spell mechanics haven't they? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
Top