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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6836178" data-attributes="member: 6804148"><p>Ah, don't get me started on the liberal proliferation of weapon proficiencies. As i mentioned, that's not what the thread is about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>I guess i we ask this question a large enough number of times, we'll get lots of different answers. But i won't go too much with redundancy here, as Neonchameleon and Tony Vargas (among others) have already put it well and in enough words. </p><p></p><p>I can just add 2 things of a most personal nature. Lore and game mechanics. </p><p>Lore is what makes a unicorn's touch different from a healer's cure light wounds.</p><p>Game mechanics is what this difference means at the table. </p><p>Both are "magical" in essence. One of them is a spell. And if both are made spells, then both are made subject to the same game world repercussions. The lore can be "fluffed" with a relative ease. The game mechanics not so much. Not that it's impossible, it's just not not easy. Others have noted why. I'll just add, it requires both a cooperative DM and a cooperative table on top of all else. And neither of those are readily available.</p><p></p><p></p><p></p><p>Yes. And i think it worthy of explanation. You see, the magical abilities of the ki, and the "lay on hands" are distinctive both from a lorewise and mechanical standing point, that make that class have its own identity (all this aside from personal preference). The casting doesn't. It not just slaps a game mechanic not associated by us to the glass, it slaps the same effects of that mechanic to it, thus "blending" it with other classes that do have that feature as their primary distinction. That is why we don't object to auras and lay on hands or smites, but we do object to casting. Personally i would not have objected to casting so much if it was there just in small amounts, here and there. But 5E made them almost onmipresent to the point where half the class in game capability is defined through casting.</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6836178, member: 6804148"] Ah, don't get me started on the liberal proliferation of weapon proficiencies. As i mentioned, that's not what the thread is about :P I guess i we ask this question a large enough number of times, we'll get lots of different answers. But i won't go too much with redundancy here, as Neonchameleon and Tony Vargas (among others) have already put it well and in enough words. I can just add 2 things of a most personal nature. Lore and game mechanics. Lore is what makes a unicorn's touch different from a healer's cure light wounds. Game mechanics is what this difference means at the table. Both are "magical" in essence. One of them is a spell. And if both are made spells, then both are made subject to the same game world repercussions. The lore can be "fluffed" with a relative ease. The game mechanics not so much. Not that it's impossible, it's just not not easy. Others have noted why. I'll just add, it requires both a cooperative DM and a cooperative table on top of all else. And neither of those are readily available. Yes. And i think it worthy of explanation. You see, the magical abilities of the ki, and the "lay on hands" are distinctive both from a lorewise and mechanical standing point, that make that class have its own identity (all this aside from personal preference). The casting doesn't. It not just slaps a game mechanic not associated by us to the glass, it slaps the same effects of that mechanic to it, thus "blending" it with other classes that do have that feature as their primary distinction. That is why we don't object to auras and lay on hands or smites, but we do object to casting. Personally i would not have objected to casting so much if it was there just in small amounts, here and there. But 5E made them almost onmipresent to the point where half the class in game capability is defined through casting. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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