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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6837153" data-attributes="member: 6804148"><p>True enough. However if other people have already expressed their opinions, and i do agree with them, i would not burden my posts by repeating them. </p><p></p><p></p><p>Also true. However having spell casting as a feature means you take the entire baggage with it. Again, as mentioned, dispel, anti magic, spell components..... </p><p></p><p></p><p>Alas, i would not turn this thread into what i think the ranger should be, there already have been plenty of those. If you would like to know more of my opinion on the subject i would gladly take it to the PM and discuss my current concept there. Just in few words? It's HEAVILY inspired on 1E. As for the variant rangers..... i love them! But my DM wouldn't have them. I made a custom class by merging the battle master and hunter and he still wouldn't have it. He is keeping this campaign RAW. So, i doubt he'll take my spells as skills and features rewrite as well. As mentioned, re-fluffing often requires a cooperative table and DM.</p><p></p><p></p><p></p><p>Was i hyperbolic? Perhaps. But then again, maybe not. It will surely depend on the way the DM is running the campaign/adventure and the amount of rests per day available, but at level 10 our ranger now has 9 casting slots. That "can" translate to 3 casts per short rest. Consider what other features and/or the ranger has at this level. Yes, i agree, our ranger will still attack and roll for skills, but IMO roughly half his combat and exploration "value" will come from spell use. Will he cast all the time or depend on spells alone? Surely not, but then again, that is why full casters are for (in this edition druids, clerics, mages, sorcerers...)</p><p></p><p></p><p>Perhaps. If we were to express ranger's capabilities through the current spell progression then yes, definitely. But, i am not against the current ranger exclusive spell list as it is. I would just not make the class as dependent on casting. Or, alternatively, as in my ranger concept proposal to my DM, i would both delay and decrease the casting progression in exchange for a 2-3 extra features and/or ASI's.</p><p>EDIT: this might go as an extra sub class, along with the spell less ranger. Even in the old WoTC forums we called it the martial ranger.</p><p></p><p></p><p></p><p>A cantrip for druid? How about an on person entangle with a DC for save? Or a gust of wind? I would find those much more thematic and interesting lore wise then bolts of fire <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6837153, member: 6804148"] True enough. However if other people have already expressed their opinions, and i do agree with them, i would not burden my posts by repeating them. Also true. However having spell casting as a feature means you take the entire baggage with it. Again, as mentioned, dispel, anti magic, spell components..... Alas, i would not turn this thread into what i think the ranger should be, there already have been plenty of those. If you would like to know more of my opinion on the subject i would gladly take it to the PM and discuss my current concept there. Just in few words? It's HEAVILY inspired on 1E. As for the variant rangers..... i love them! But my DM wouldn't have them. I made a custom class by merging the battle master and hunter and he still wouldn't have it. He is keeping this campaign RAW. So, i doubt he'll take my spells as skills and features rewrite as well. As mentioned, re-fluffing often requires a cooperative table and DM. Was i hyperbolic? Perhaps. But then again, maybe not. It will surely depend on the way the DM is running the campaign/adventure and the amount of rests per day available, but at level 10 our ranger now has 9 casting slots. That "can" translate to 3 casts per short rest. Consider what other features and/or the ranger has at this level. Yes, i agree, our ranger will still attack and roll for skills, but IMO roughly half his combat and exploration "value" will come from spell use. Will he cast all the time or depend on spells alone? Surely not, but then again, that is why full casters are for (in this edition druids, clerics, mages, sorcerers...) Perhaps. If we were to express ranger's capabilities through the current spell progression then yes, definitely. But, i am not against the current ranger exclusive spell list as it is. I would just not make the class as dependent on casting. Or, alternatively, as in my ranger concept proposal to my DM, i would both delay and decrease the casting progression in exchange for a 2-3 extra features and/or ASI's. EDIT: this might go as an extra sub class, along with the spell less ranger. Even in the old WoTC forums we called it the martial ranger. A cantrip for druid? How about an on person entangle with a DC for save? Or a gust of wind? I would find those much more thematic and interesting lore wise then bolts of fire :) [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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