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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6837959" data-attributes="member: 6804148"><p>I didn't. I picked a fighter. For the first time in my DnD history, i picked a fighter with an outlander background to be a classical 1E and 2E ranger. I find it a wee bit insulting that a class and background combo represents the class better then the name holder. </p><p></p><p></p><p>It also breaks away with the spirit of 1E and 2E rangers, that were more of highly trained individuals then magical people. Sure, they could learn some magic (through different manners in both editions), but it was marginal and not what they were doing most of the time,</p><p></p><p></p><p>The basic archetypes (looking at hunters mostly) have some neat features that harken back to 1E and the giant/mosnter slayers of old. Also the defensive tactics at level 7, land's stride and the favorite terrain features are very "rangery". Fortunately the DM did allow MCing and that was the way i went. Unfortunately MCing comes with it's own problems. Not so much from role playing aspects. More from having to take levels in "batches". And this tends to get annoying after some time. Unless you are really willing to play a dead duck character with 0 utility to the group until you concept matures. Mine does so at level 10 (i am the level 5 now), so i went for 6 consecutive fighter levels and take the rest (4) in ranger.</p><p></p><p></p><p>They can be subtle yes, but they can also be as intrusive as lighting arrows, spray of thorns and hunter's mark. All of which increase the fighting potential quite a bit. The mark especially.</p><p></p><p>If you want to know more about what i like/d about the rangers of old, look for the 1E ranger, and 2E Justifier Kit for rangers. I have based my concept on them. In essence highly trained specialist military men, that favor guerrilla tactics over slug fests, but are not exactly archers or skirmishers. They do melee and have staying power (including heavier armor), but also possess the ability to disappear as quick as they attacked or ambushed.</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6837959, member: 6804148"] I didn't. I picked a fighter. For the first time in my DnD history, i picked a fighter with an outlander background to be a classical 1E and 2E ranger. I find it a wee bit insulting that a class and background combo represents the class better then the name holder. It also breaks away with the spirit of 1E and 2E rangers, that were more of highly trained individuals then magical people. Sure, they could learn some magic (through different manners in both editions), but it was marginal and not what they were doing most of the time, The basic archetypes (looking at hunters mostly) have some neat features that harken back to 1E and the giant/mosnter slayers of old. Also the defensive tactics at level 7, land's stride and the favorite terrain features are very "rangery". Fortunately the DM did allow MCing and that was the way i went. Unfortunately MCing comes with it's own problems. Not so much from role playing aspects. More from having to take levels in "batches". And this tends to get annoying after some time. Unless you are really willing to play a dead duck character with 0 utility to the group until you concept matures. Mine does so at level 10 (i am the level 5 now), so i went for 6 consecutive fighter levels and take the rest (4) in ranger. They can be subtle yes, but they can also be as intrusive as lighting arrows, spray of thorns and hunter's mark. All of which increase the fighting potential quite a bit. The mark especially. If you want to know more about what i like/d about the rangers of old, look for the 1E ranger, and 2E Justifier Kit for rangers. I have based my concept on them. In essence highly trained specialist military men, that favor guerrilla tactics over slug fests, but are not exactly archers or skirmishers. They do melee and have staying power (including heavier armor), but also possess the ability to disappear as quick as they attacked or ambushed. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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