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General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="jayoungr" data-source="post: 6840310" data-attributes="member: 6702445"><p>I think there's a different factor at work: I think they wanted to reduce the attractiveness of multiclassing. If attractive abilities are restricted by class, then the only way to get them is to take a certain number of levels in that class. Making them spells, and making it so that every class has access to spells (either baked in or through a feat), exponentially increases the ways to customize a single-classed character.</p><p></p><p>And it makes things much simpler and more customizable if there's only one type of mix and match feature. They could have "spells" and non-magical "abilities" that every class could choose from, but then you'd have to figure out which capability goes where and how many of each one each class would get. I guess this is what feats used to be for, but they wanted to make feats optional in this edition. Also, making them feats would still leave the problem of how to parcel them out. Say you want to customize your character with four spells and one ability, but at a certain level you have access to three spells and two abilities. Well, then you have to take an ability you don't want for now, and wait for a future level to get that fourth spell.</p><p></p><p>I seriously doubt it was done just out of 4E backlash; if that were the motivation, they wouldn't have put hunter's mark in the game at all.</p><p></p><p>Apologies if this has been said before. I haven't read the whole thread.</p><p></p><p>P.S. Helping newbies is what the "quick builds" are for.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6840310, member: 6702445"] I think there's a different factor at work: I think they wanted to reduce the attractiveness of multiclassing. If attractive abilities are restricted by class, then the only way to get them is to take a certain number of levels in that class. Making them spells, and making it so that every class has access to spells (either baked in or through a feat), exponentially increases the ways to customize a single-classed character. And it makes things much simpler and more customizable if there's only one type of mix and match feature. They could have "spells" and non-magical "abilities" that every class could choose from, but then you'd have to figure out which capability goes where and how many of each one each class would get. I guess this is what feats used to be for, but they wanted to make feats optional in this edition. Also, making them feats would still leave the problem of how to parcel them out. Say you want to customize your character with four spells and one ability, but at a certain level you have access to three spells and two abilities. Well, then you have to take an ability you don't want for now, and wait for a future level to get that fourth spell. I seriously doubt it was done just out of 4E backlash; if that were the motivation, they wouldn't have put hunter's mark in the game at all. Apologies if this has been said before. I haven't read the whole thread. P.S. Helping newbies is what the "quick builds" are for. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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