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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6842808" data-attributes="member: 6701872"><p>Not really.</p><p>I'm not thinking of anything - I don't put so much weight on the mechanical aspects of the game to bother caring about the things one must care about in order to reach conclusions like "My character will feel useless to me if I don't take <em>eldritch blast</em>."</p><p>You've confused me with someone else. I am only contrary when I genuinely feel that the contrary point has more merit.</p><p>Because it isn't.</p><p>The number of things the designers thought up related to a single aspect =/= how central that single aspect is to the class or character as a whole.</p><p>Who would say no to a free cheeseburger on top of the entire meal they already have? Someone who isn't hungry enough to eat it and doesn't want it to go to waste in disuse, obviously. And in the case of making Hunter's Mark a class feature, am I supposed to assume we are doing that as just a bump to the class with no removed or reduced features otherwise? If no, there is another reason not to want it. If yes... there is another reason still: the ranger class as-is can do a variety of things and isn't really necessarily heavily leaning towards one class role, but if "you do more damage" gets added as guaranteed while many of the other options (features from the Hunter sub-class, for example) remain "you do more damage" then the class starts looking more one-dimensional.</p><p></p><p>Your estimation of my argument is false, and I expect deliberately so.</p><p>No, I don't, because I didn't make any claim to my own feeling that there is a clear "line" in the first place - just an observation that people who feel things like "I'm useless if I don't take the best option" are always going to feel that way unless there are literally no options besides play the 1 possible character build or not play at all.</p><p></p><p>So then, all I have to say is that I think ensnaring strike is just as valid a choice as hunter's mark is, and that greenflame blade might suit some warlocks better than eldritch blast, and then everyone claiming they are "forced" into taking hunter's mark and eldritch blast have void and null arguments on the topic? Cool. Consider it done, because I really do think there are reasons to skip those "best" spells for something else.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6842808, member: 6701872"] Not really. I'm not thinking of anything - I don't put so much weight on the mechanical aspects of the game to bother caring about the things one must care about in order to reach conclusions like "My character will feel useless to me if I don't take [I]eldritch blast[/I]." You've confused me with someone else. I am only contrary when I genuinely feel that the contrary point has more merit. Because it isn't. The number of things the designers thought up related to a single aspect =/= how central that single aspect is to the class or character as a whole. Who would say no to a free cheeseburger on top of the entire meal they already have? Someone who isn't hungry enough to eat it and doesn't want it to go to waste in disuse, obviously. And in the case of making Hunter's Mark a class feature, am I supposed to assume we are doing that as just a bump to the class with no removed or reduced features otherwise? If no, there is another reason not to want it. If yes... there is another reason still: the ranger class as-is can do a variety of things and isn't really necessarily heavily leaning towards one class role, but if "you do more damage" gets added as guaranteed while many of the other options (features from the Hunter sub-class, for example) remain "you do more damage" then the class starts looking more one-dimensional. Your estimation of my argument is false, and I expect deliberately so. No, I don't, because I didn't make any claim to my own feeling that there is a clear "line" in the first place - just an observation that people who feel things like "I'm useless if I don't take the best option" are always going to feel that way unless there are literally no options besides play the 1 possible character build or not play at all. So then, all I have to say is that I think ensnaring strike is just as valid a choice as hunter's mark is, and that greenflame blade might suit some warlocks better than eldritch blast, and then everyone claiming they are "forced" into taking hunter's mark and eldritch blast have void and null arguments on the topic? Cool. Consider it done, because I really do think there are reasons to skip those "best" spells for something else. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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