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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Tony Vargas" data-source="post: 6845917" data-attributes="member: 996"><p>Nod. Ogres, specifically happened with our old 3.0 group. An ogre took us apart at 2nd level (after we'd been whittled down fighting some orcs), but around 6th or 7th, we faced several of them, and my fighter took one down in one round flat using an orcish great-axe*, we were like, 'yeah, we've arrived.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> In 4e that happened time and again, the more memorable examples being hobgoblins, we washed up against a hobgoblin shield-wall, I think it was all the way back in KotSf, and it was brutal - 4 levels later we were taking them apart. Face a monster 'before you're ready,' then, again, when it's 'beneath you' and you really notice the difference. My current campaign, they're noticing it again with Githyanki, they were stretching to take them on at 12th, now at 18th they've run afoul of them again, but the Gith are having to use guerilla tactics just to make themselves a nuisance to the party. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Nod. The DM can easily tune a game either way, to really highlight advancement, or to provide constant challenge, or even to have the party feel increasingly in-over-their-head as they advance. Dependable encounter-building guidelines help, but I find that I can usually get where I want by 'feel' as well.</p><p></p><p>I guess in 5e the 'advancement' effect is a bit muted by Bounded Accuracy, at least when it comes to attack rolls, but AE spells'll be auto-killing monsters that were giving you a tough fight only a few levels previously, so it's just a matter of emphasis and where you want to shine the spotlight. You do want to be careful with outnumbering the party, though, even with monsters that should be getting a lot easier...</p><p></p><p></p><p></p><p></p><p></p><p></p><p>*that was another thing about that party, we were so far behind the expected wealth/level curve it was funny. I liked fighting certain monsters because I'd scavenge their javelins - very handy weapons for an otherwise melee-reach-oriented fighter with quickdraw - after the battle. In a few scenarios, I picked out specific javelins to use in an ambush to throw the blame to the corresponding humanoids... But, yeah, that ordinary great-axe I scavenged off a dead orc went on to kill ogres and even a purple worm.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6845917, member: 996"] Nod. Ogres, specifically happened with our old 3.0 group. An ogre took us apart at 2nd level (after we'd been whittled down fighting some orcs), but around 6th or 7th, we faced several of them, and my fighter took one down in one round flat using an orcish great-axe*, we were like, 'yeah, we've arrived.' ;) In 4e that happened time and again, the more memorable examples being hobgoblins, we washed up against a hobgoblin shield-wall, I think it was all the way back in KotSf, and it was brutal - 4 levels later we were taking them apart. Face a monster 'before you're ready,' then, again, when it's 'beneath you' and you really notice the difference. My current campaign, they're noticing it again with Githyanki, they were stretching to take them on at 12th, now at 18th they've run afoul of them again, but the Gith are having to use guerilla tactics just to make themselves a nuisance to the party. ;) Nod. The DM can easily tune a game either way, to really highlight advancement, or to provide constant challenge, or even to have the party feel increasingly in-over-their-head as they advance. Dependable encounter-building guidelines help, but I find that I can usually get where I want by 'feel' as well. I guess in 5e the 'advancement' effect is a bit muted by Bounded Accuracy, at least when it comes to attack rolls, but AE spells'll be auto-killing monsters that were giving you a tough fight only a few levels previously, so it's just a matter of emphasis and where you want to shine the spotlight. You do want to be careful with outnumbering the party, though, even with monsters that should be getting a lot easier... *that was another thing about that party, we were so far behind the expected wealth/level curve it was funny. I liked fighting certain monsters because I'd scavenge their javelins - very handy weapons for an otherwise melee-reach-oriented fighter with quickdraw - after the battle. In a few scenarios, I picked out specific javelins to use in an ambush to throw the blame to the corresponding humanoids... But, yeah, that ordinary great-axe I scavenged off a dead orc went on to kill ogres and even a purple worm. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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