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General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Sunseeker" data-source="post: 6848142"><p>Progression is an easy way to keep people interested and one of D&D's largest systems. You can't cut out one of the largest systems, or reduce it to one of the smallest systems and expect people to look at a game with the same interest. It's like offering someone a hot-rod and then saying they'll only get to drive it at 20mph. </p><p></p><p>But your wording is more generally phrased and I'm going to have to take advantage of that: levels, few levels or no levels there is STILL progression feedback, in the form of increased wealth acquisition, power, land, status, titles. So yes, a game REQUIRES progression feedback in order to function. If you start out as level 4 mercenaries, with the best thing you could ever possibly become is level 5 mercenaries who do exactly the same things they did before, make just as much money as they did before, never become any more feared, respected or landed than they were before then there <strong>is no progression</strong>. It's a static image. </p><p></p><p>Games require progression, that may be vertical progression (levels and personal strength), horizontal progression (kingdoms and castles), or some combination of the two but they are intrinsically required to make a game function, because the alternative is you don't have a game, you have a photograph.</p><p></p><p>I personally quite enjoy the personal power progression, because I typically make "true" adventurers, people who want nothing more out of life than enjoyment, exploration and the constant danger of ever-larger threats! So yes, for some people power progression feedback is a big deal. I can certainly take it slow within reasonable degree but the knowledge that I will get to continue progressing as long as the game keeps going needs to be there or I'm not interested.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6848142"] Progression is an easy way to keep people interested and one of D&D's largest systems. You can't cut out one of the largest systems, or reduce it to one of the smallest systems and expect people to look at a game with the same interest. It's like offering someone a hot-rod and then saying they'll only get to drive it at 20mph. But your wording is more generally phrased and I'm going to have to take advantage of that: levels, few levels or no levels there is STILL progression feedback, in the form of increased wealth acquisition, power, land, status, titles. So yes, a game REQUIRES progression feedback in order to function. If you start out as level 4 mercenaries, with the best thing you could ever possibly become is level 5 mercenaries who do exactly the same things they did before, make just as much money as they did before, never become any more feared, respected or landed than they were before then there [B]is no progression[/B]. It's a static image. Games require progression, that may be vertical progression (levels and personal strength), horizontal progression (kingdoms and castles), or some combination of the two but they are intrinsically required to make a game function, because the alternative is you don't have a game, you have a photograph. I personally quite enjoy the personal power progression, because I typically make "true" adventurers, people who want nothing more out of life than enjoyment, exploration and the constant danger of ever-larger threats! So yes, for some people power progression feedback is a big deal. I can certainly take it slow within reasonable degree but the knowledge that I will get to continue progressing as long as the game keeps going needs to be there or I'm not interested. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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