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General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="MerricB" data-source="post: 6848359" data-attributes="member: 3586"><p>Two things here: </p><p>* Hit points as an attritional model</p><p>* Hit points as how you survive individual encounters.</p><p></p><p>In AD&D, both matter. From 3E onwards, the attritional aspect of hit points is much reduced. Why? The availability of wands of cure light wounds. Healing surges and healing overnight exist precisely because of those wands.</p><p></p><p>Healing Surges = Wand of Cure Light Wounds in 3E.</p><p></p><p>Total hit points (for surviving individual encounters) matter more, but there's rarely a time from when people can afford to buy or craft wands of cure light wounds in 3E that people will ever be less than full hit points.</p><p></p><p>Spell (limited resource) attrition still matters; more in 5E and 3E than 4E. </p><p></p><p>It's very hard to overstate the effect of Con modifiers on hit points when compared to AD&D, especially in relation to monsters. A Fire Giant in AD&D 2E has 15d8+2 hit points - an average of about 70 hit points. A Fire Giant in 3E has 17d8+102 hit points... 178 hit points, or an increase of 108.</p></blockquote><p></p>
[QUOTE="MerricB, post: 6848359, member: 3586"] Two things here: * Hit points as an attritional model * Hit points as how you survive individual encounters. In AD&D, both matter. From 3E onwards, the attritional aspect of hit points is much reduced. Why? The availability of wands of cure light wounds. Healing surges and healing overnight exist precisely because of those wands. Healing Surges = Wand of Cure Light Wounds in 3E. Total hit points (for surviving individual encounters) matter more, but there's rarely a time from when people can afford to buy or craft wands of cure light wounds in 3E that people will ever be less than full hit points. Spell (limited resource) attrition still matters; more in 5E and 3E than 4E. It's very hard to overstate the effect of Con modifiers on hit points when compared to AD&D, especially in relation to monsters. A Fire Giant in AD&D 2E has 15d8+2 hit points - an average of about 70 hit points. A Fire Giant in 3E has 17d8+102 hit points... 178 hit points, or an increase of 108. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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